Rust Player Stats
Live UTC 63,580 playing

Offline 2.105.204.150:28015 checked 11d ago

HyperRev Rust Development | No EAC

moddedoxide
Players now0
Slots4
Full0%
7-day average0peak –
Rank#15,255top 70%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 4 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 70%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct11 Oct18 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 18:25 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is HyperRev Rust Development | No EAC online, and how reliable is it?

HyperRev Rust Development | No EAC sits offline; 11 days 5 hours ago is when it was last seen. 0% of the time over the last 7 full days, which is 0 of 168 hours up. The first record Rust Player Stats has of it is 21 September 2026.

Which Rust version is HyperRev Rust Development | No EAC on?

Rust network protocol 2634 and build 167584 on Linux: that is the setup at HyperRev Rust Development | No EAC. Steam updates your game for you, but the protocol has to match to join.

Where is HyperRev Rust Development | No EAC located?

No region is published by HyperRev Rust Development | No EAC. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 2.105.204.150:28015 is the address.

Tags

What do the server tags on HyperRev Rust Development | No EAC mean?

Tags published by HyperRev Rust Development | No EAC and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): The cap is 4 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167584 (Build): The game build here is 167584; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include HyperRev Rust Development | No EAC?

These Rust Player Stats lists take HyperRev Rust Development | No EAC: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is running on HyperRev Rust Development | No EAC?

A procedural map, generated by the game, is what HyperRev Rust Development | No EAC runs.

What are the rules and settings on HyperRev Rust Development | No EAC?

The name of HyperRev Rust Development | No EAC does not say what the gather rate is. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. Anti-cheat is off: VAC.

Population

How full is HyperRev Rust Development | No EAC right now?

Down at the moment, HyperRev Rust Development | No EAC was last seen 11 days 5 hours ago.

Where does HyperRev Rust Development | No EAC sit in the rankings?

The last seven days put HyperRev Rust Development | No EAC at #15,255 on player hours: top 70% of all ranked servers.

Wipe timing

What is the wipe schedule on HyperRev Rust Development | No EAC?

The rhythm of HyperRev Rust Development | No EAC's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 26 days 5 hours ago.

What does wipe day look like on HyperRev Rust Development | No EAC?

1 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.

How to join

How do I join HyperRev Rust Development | No EAC?

Console route: F1 in Rust, then client.connect 2.105.204.150:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp4
Max players The cap is 4 slots.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs167584
Build The game build here is 167584.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.