Online 2.135.124.80:28015 checked 12m ago
Local Test Server
By the numbersMatch stats
against its 15 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Local Test Server online, and how reliable is it?
The lights are on at Local Test Server: online as you read this. About 8 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 15 of 168 hours up, 9% uptime. Rust Player Stats logged it for the first time on 17 October 2026.
Does Local Test Server run smoothly?
The last 48 hours average out at 116 server fps; it never dropped below 94. Its entity count reached 80,174: buildings, deployables and the rest of the world. The memory ceiling was 2,275 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is Local Test Server on?
Rust network protocol 2635 and build 168909 on Windows: that is the setup at Local Test Server. Steam updates your game for you, but the protocol has to match to join.
Where is Local Test Server located?
No region is published by Local Test Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 2.135.124.80:28015 is the address.
Tags
What do the server tags on Local Test Server mean?
gmrust (Game mode): Survival, standard Rust style; mp15 (Max players): It holds 15 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Local Test Server publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include Local Test Server?
The Rust Player Stats lists that include Local Test Server are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is running on Local Test Server?
Local Test Server runs a game-generated procedural map: size 3,750, seed 12345. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on Local Test Server?
Nothing in the name of Local Test Server states a gather rate. Up to 8 players to a group, which is the default. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.
Population
What is the population on Local Test Server at the moment?
1 of 15 slots are filled on Local Test Server right now. The seven-day average sits at 1 players; the peak reached 1. The busiest stretch of the last 48 hours came at 13:00 UTC, averaging 1 players.
Where does Local Test Server sit in the rankings?
Ranked #7,117 on seven-day player hours, Local Test Server is in the top 32% of all ranked servers.
Wipe schedule
What is the wipe schedule on Local Test Server?
The rhythm of Local Test Server's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 21 days 9 hours ago, its current world was made.
Joining the server
How do I join Local Test Server?
Console route: F1 in Rust, then client.connect 2.135.124.80:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp15
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.