Online 203.16.163.198:26595 checked 10m ago
private events
By the numbersMatch stats
against its 70 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:05 UTC2d ago | 48 | – | running | 0 |
| Fri 23 Oct, 14:32 UTC5d ago | 2 | held half | 3.1 days | 0 |
| Mon 19 Oct, 16:56 UTC9d ago | 1 | held half | 3.9 days | 0 |
| Wed 7 Oct, 13:23 UTC21d ago | 3 | halved by day 1 | 12.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is private events online, and how reliable is it?
Online now, private events is up. Going by the uptime it reports, the last restart came about 27 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. The first record Rust Player Stats has of it is 13 September 2026.
Does private events run smoothly?
Averaging 122 server fps across the last 48 hours, it held a floor of 79. Up to 69,669 entities sat in the world, buildings and deployables included. 4,475 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is private events on?
On Linux, private events runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is private events located?
No region is published by private events. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 203.16.163.198:26595 is the address.
Server tags
What do the server tags on private events mean?
The game's server browser reads these tags from private events: gmrust (Game mode): Survival, standard Rust style; mp70 (Max players): Slot count: 70; ts60 (Group limit): The team limit is 60; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include private events?
These Rust Player Stats lists take private events: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which map is running on private events?
The procedural map on private events is size 3,500, generated by the game from seed 1862422565. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on private events?
The name of private events does not say what the gather rate is. A group holds 60 players at most. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: VAC.
Player counts
How full is private events right now?
0 of 70 slots are filled on private events right now. Seven days back gives an average of 1 players and a peak of 48. It drew its biggest crowd of the last 48 hours at 19:00 UTC: 29 players on average.
Where does private events sit in the rankings?
The last seven days put private events at #3,505 on player hours: top 16% of all ranked servers.
Wipe schedule
What is the wipe schedule on private events?
There is no next wipe to predict for private events, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 2 days 19 hours ago.
What does wipe day look like on private events?
The average busiest point of its recent wipes was 17 players. 25 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. By day 1, it had fallen below half when it didn't hold.
Connect
How do I join private events?
Press F1 in Rust, bring up the console and enter client.connect 203.16.163.198:26595. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts60,^o^z
Game
gmrust
mp70
ts60
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.