Rust Player Stats
Live UTC 51,852 playing

Online 208.73.203.30:7781 checked 11m ago

[GNG] Development Server | Staging & Plugin Testing

moddedoxide
Players now0
Slots2
Full0%
7-day average0peak –
Rank#15,261top 69%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join Website

By the numbersMatch stats

against its 2 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps205
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123409:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC29d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [GNG] Development Server | Staging & Plugin Testing online, and how reliable is it?

The lights are on at [GNG] Development Server | Staging & Plugin Testing: online as you read this. Going by the uptime it reports, the last restart came about 10 days 19 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does [GNG] Development Server | Staging & Plugin Testing run smoothly?

Averaging 205 server fps across the last 48 hours, it held a floor of 186. Up to 47,230 entities sat in the world, buildings and deployables included. 4,350 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is [GNG] Development Server | Staging & Plugin Testing on?

Rust network protocol 2634 and build 166406 on Windows: that is the setup at [GNG] Development Server | Staging & Plugin Testing. To get in, your game needs the same protocol; Steam handles the update.

Where is [GNG] Development Server | Staging & Plugin Testing located?

There is no region published on [GNG] Development Server | Staging & Plugin Testing. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 208.73.203.30:7781.

Server tags

What do the server tags on [GNG] Development Server | Staging & Plugin Testing mean?

The game's server browser reads these tags from [GNG] Development Server | Staging & Plugin Testing: gmrust (Game mode): The standard Rust survival rules apply here; mp2 (Max players): The cap is 2 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs166406 (Build): It runs game build 166406; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [GNG] Development Server | Staging & Plugin Testing?

These Rust Player Stats lists take [GNG] Development Server | Staging & Plugin Testing: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is running on [GNG] Development Server | Staging & Plugin Testing?

Size 3,000, seed 1337: that is the procedural map [GNG] Development Server | Staging & Plugin Testing runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on [GNG] Development Server | Staging & Plugin Testing?

The name of [GNG] Development Server | Staging & Plugin Testing does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is [GNG] Development Server | Staging & Plugin Testing right now?

The board shows [GNG] Development Server | Staging & Plugin Testing at 0 players, with 2 slots in total. Averaged out across the past week, the count is 0 players.

Where does [GNG] Development Server | Staging & Plugin Testing sit in the rankings?

Player hours over seven days place [GNG] Development Server | Staging & Plugin Testing at #15,261, among the top 69% of ranked servers.

Wipe schedule

What is the wipe schedule on [GNG] Development Server | Staging & Plugin Testing?

To tell its rhythm, more of [GNG] Development Server | Staging & Plugin Testing's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 29 days 13 hours ago.

What does wipe day look like on [GNG] Development Server | Staging & Plugin Testing?

At their busiest, its recent wipes drew 3 players on average. The crowd reached its peak 11 hours after the latest wipe.

Connect

How do I join [GNG] Development Server | Staging & Plugin Testing?

In the Rust console (F1) type client.connect 208.73.203.30:7781. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://www.greatnorthgaming.com is where its website lives.

GlossaryServer tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp2
Max players The cap is 2 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs166406
Build It runs game build 166406.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.