Rust Player Stats
Live UTC 77,039 playing

Online 209.192.255.72:21849 checked 8m ago

A Shockbyte Rust Server

moddedoxide
Players now0
Slots3
Full0%
7-day average0peak 1
Rank#7,601top 34%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 3 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps184
average over 48 hours; 60 or more is smooth
Standingtop 34%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct20 Oct23 Oct25 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is A Shockbyte Rust Server online, and how reliable is it?

The lights are on at A Shockbyte Rust Server: online as you read this. Going by the uptime it reports, the last restart came about 4 days 15 hours ago. 168 of 168 hours were up over the last 7 full days, 100% of the time. The first record Rust Player Stats has of it is 15 October 2026.

Does A Shockbyte Rust Server run smoothly?

The last 48 hours average out at 184 server fps; it never dropped below 125. Up to 49,995 entities sat in the world, buildings and deployables included. The memory ceiling was 5,553 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is A Shockbyte Rust Server on?

Linux carries Rust network protocol 2635 and build 168909 at A Shockbyte Rust Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is A Shockbyte Rust Server located?

Nothing on A Shockbyte Rust Server states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 209.192.255.72:21849.

Server tags

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Rust survival as standard; mp3 (Max players): The cap is 3 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include A Shockbyte Rust Server?

The Rust Player Stats lists that include A Shockbyte Rust Server are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is running on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a game-generated procedural map: size 3,000, seed 4500. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on A Shockbyte Rust Server?

Nothing in the name of A Shockbyte Rust Server states a gather rate. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. Anti-cheat is on: VAC.

Live counts

What is the population on A Shockbyte Rust Server at the moment?

Out of 3 slots, 0 are taken on A Shockbyte Rust Server at this moment. Seven days back gives an average of 0 players and a peak of 1. It drew its biggest crowd of the last 48 hours at 01:00 UTC: 1 players on average.

Where does A Shockbyte Rust Server sit in the rankings?

Player hours over seven days place A Shockbyte Rust Server at #7,601, among the top 34% of ranked servers.

Wipe schedule

What is the wipe schedule on A Shockbyte Rust Server?

The record holds too few of A Shockbyte Rust Server's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 16 hours ago.

How to join

How do I join A Shockbyte Rust Server?

Console route: F1 in Rust, then client.connect 209.192.255.72:21849. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp3
Max players The cap is 3 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.