Rust Player Stats
Live UTC 96,161 playing

Offline 212.110.152.61:28015 checked 9d ago

Server_217_DevBlog

modded
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,347top 70%
Last wipe30d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 70%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct20 Oct23 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:00 UTC30d ago 0 – running 0
Sun 27 Sep, 14:27 UTC32d ago 0 – 1.9 days 0
Sat 26 Sep, 13:24 UTC33d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Server_217_DevBlog online, and how reliable is it?

Down at the moment, Server_217_DevBlog was last seen 9 days 5 hours ago. The last 7 full days put it at 0 of 168 hours up, 0% uptime. Rust Player Stats logged it for the first time on 26 September 2026.

Which Rust version is Server_217_DevBlog on?

Windows carries Rust network protocol 2183 at Server_217_DevBlog. To get in, your game needs the same protocol; Steam handles the update.

Where is Server_217_DevBlog located?

No region is published by Server_217_DevBlog. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 212.110.152.61:28015.

Lists and filters

What do the server tags on Server_217_DevBlog mean?

The game's server browser reads these tags from Server_217_DevBlog: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; v2183 (Protocol): To join, your game has to run protocol 2183; oxide (Oxide): The plugin framework is Oxide (uMod); modded (Modded): Modded is its category: plugins or settings change how it plays; h5e7466bf (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Server_217_DevBlog?

The Rust Player Stats lists that include Server_217_DevBlog are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded.

Map and rules

Which map is running on Server_217_DevBlog?

Server_217_DevBlog runs a map the game generates: procedural.

What are the rules and settings on Server_217_DevBlog?

Nothing in the name of Server_217_DevBlog states a gather rate. The group limit goes unpublished here. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. VAC is off, so Valve's anti-cheat is not watching.

Live counts

How full is Server_217_DevBlog right now?

Down at the moment, Server_217_DevBlog was last seen 9 days 5 hours ago.

Where does Server_217_DevBlog sit in the rankings?

Ranked #15,347 on seven-day player hours, Server_217_DevBlog is in the top 70% of all ranked servers.

Wipe schedule

What is the wipe schedule on Server_217_DevBlog?

No next wipe can be predicted for Server_217_DevBlog, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 30 days 5 hours ago.

What does wipe day look like on Server_217_DevBlog?

0 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe.

Connect

How do I join Server_217_DevBlog?

Press F1 in Rust, bring up the console and enter client.connect 212.110.152.61:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Slot count: 10.
v2183
Protocol To join, your game has to run protocol 2183.

Mods and access

oxide
Oxide The plugin framework is Oxide (uMod).
modded
Modded Modded is its category: plugins or settings change how it plays.

Other

h5e7466bf
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.