Online 213.202.203.53:28015 checked 10m ago
4Netplayers-5400HalleinGoesRust
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:29 UTC21d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is 4Netplayers-5400HalleinGoesRust online, and how reliable is it?
Right now 4Netplayers-5400HalleinGoesRust is online. The reported uptime puts the last restart at roughly 18 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 6 October 2026.
Does 4Netplayers-5400HalleinGoesRust run smoothly?
The last 48 hours average out at 28 server fps; it never dropped below 21. Its entity count reached 786,580: buildings, deployables and the rest of the world. 8,913 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is 4Netplayers-5400HalleinGoesRust on?
Linux carries Rust network protocol 2635 and build 168909 at 4Netplayers-5400HalleinGoesRust. To get in, your game needs the same protocol; Steam handles the update.
Where is 4Netplayers-5400HalleinGoesRust located?
Nothing on 4Netplayers-5400HalleinGoesRust states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 213.202.203.53:28015.
Lists and filters
What do the server tags on 4Netplayers-5400HalleinGoesRust mean?
Tags published by 4Netplayers-5400HalleinGoesRust and picked up by the in-game browser: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include 4Netplayers-5400HalleinGoesRust?
These Rust Player Stats lists take 4Netplayers-5400HalleinGoesRust: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which map is running on 4Netplayers-5400HalleinGoesRust?
Size 4,500, seed 1234567890: that is the procedural map 4Netplayers-5400HalleinGoesRust runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on 4Netplayers-5400HalleinGoesRust?
No gather rate appears in the name of 4Netplayers-5400HalleinGoesRust. Up to 8 players to a group, which is the default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is 4Netplayers-5400HalleinGoesRust right now?
0 of 10 slots are filled on 4Netplayers-5400HalleinGoesRust right now. Averaged across seven days: 0 players. The high point: 2. Peak traffic in the last 48 hours landed at 15:00 UTC, averaging 1 players.
Where does 4Netplayers-5400HalleinGoesRust sit in the rankings?
Player hours over seven days place 4Netplayers-5400HalleinGoesRust at #6,608, among the top 30% of ranked servers.
Wipe days
What is the wipe schedule on 4Netplayers-5400HalleinGoesRust?
The record holds too few of 4Netplayers-5400HalleinGoesRust's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 21 days 9 hours ago is when its current world was made.
What does wipe day look like on 4Netplayers-5400HalleinGoesRust?
At their busiest, its recent wipes drew 3 players on average. 25 hours after the wipe, the crowd peaked on the latest wipe.
How to join
How do I join 4Netplayers-5400HalleinGoesRust?
In the Rust console (F1) type client.connect 213.202.203.53:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.