Online 213.202.205.23:21300 checked 10m ago
Dannabell@4Netplayers
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 6d 21h The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Dannabell@4Netplayers online, and how reliable is it?
The lights are on at Dannabell@4Netplayers: online as you read this. About 8 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.
Does Dannabell@4Netplayers run smoothly?
The last 48 hours average out at 30 server fps; it never dropped below 28. Up to 148,924 entities sat in the world, buildings and deployables included. 3,925 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Dannabell@4Netplayers on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at Dannabell@4Netplayers. To get in, your game needs the same protocol; Steam handles the update.
Where is Dannabell@4Netplayers located?
There is no region published on Dannabell@4Netplayers. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 213.202.205.23:21300.
Tags
What do the server tags on Dannabell@4Netplayers mean?
The game's server browser reads these tags from Dannabell@4Netplayers: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Dannabell@4Netplayers?
The Rust Player Stats lists that include Dannabell@4Netplayers are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is running on Dannabell@4Netplayers?
The procedural map on Dannabell@4Netplayers is size 5,000, generated by the game from seed 523218427. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Dannabell@4Netplayers?
No gather rate appears in the name of Dannabell@4Netplayers. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. Anti-cheat is on: VAC.
Live counts
How full is Dannabell@4Netplayers right now?
The board shows Dannabell@4Netplayers at 0 players, with 10 slots in total. Seven days back gives an average of 0 players and a peak of 1. The busiest stretch of the last 48 hours came at 22:00 UTC, averaging 1 players.
Where does Dannabell@4Netplayers sit in the rankings?
Ranked #4,245 on seven-day player hours, Dannabell@4Netplayers is in the top 19% of all ranked servers.
Wipe timing
What is the wipe schedule on Dannabell@4Netplayers?
With the force wipe, Dannabell@4Netplayers wipes once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 28 days 1 hours ago, its current world was made.
What does wipe day look like on Dannabell@4Netplayers?
1 players on average is what its recent wipes drew at their busiest. 1 hours after the wipe, the crowd peaked on the latest wipe.
Joining the server
How do I join Dannabell@4Netplayers?
In the Rust console (F1) type client.connect 213.202.205.23:21300. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.