Rust Player Stats
Live UTC 60,014 playing

Offline 216.146.25.53:28015 checked 5d ago

Rust Defensive Telemetry Lab

moddedoxide
Players now0
Slots100
Full0%
7-day average1peak 2
Rank#8,519top 38%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak2
the fullest it got this week
Standingtop 38%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Rust Defensive Telemetry Lab online, and how reliable is it?

Offline right now, with a last sighting 5 days 1 hours ago: Rust Defensive Telemetry Lab. 12 of 168 hours were up over the last 7 full days, 7% of the time. The first record Rust Player Stats has of it is 11 October 2026.

Which Rust version is Rust Defensive Telemetry Lab on?

On Windows, Rust Defensive Telemetry Lab runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is Rust Defensive Telemetry Lab located?

No region is published by Rust Defensive Telemetry Lab. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 216.146.25.53:28015.

Tags

What do the server tags on Rust Defensive Telemetry Lab mean?

The game's server browser reads these tags from Rust Defensive Telemetry Lab: gmrust (Game mode): Rust survival as standard; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Rust Defensive Telemetry Lab?

These Rust Player Stats lists take Rust Defensive Telemetry Lab: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is running on Rust Defensive Telemetry Lab?

The game generates the procedural map on Rust Defensive Telemetry Lab.

What are the rules and settings on Rust Defensive Telemetry Lab?

No gather rate appears in the name of Rust Defensive Telemetry Lab. Up to 8 players to a group, which is the default. build, gather and raid in the standard game: that is the survival game mode. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. Anti-cheat is on: VAC.

Population

What is the population on Rust Defensive Telemetry Lab at the moment?

Last seen 5 days 1 hours ago, Rust Defensive Telemetry Lab is offline right now. Averaged across seven days: 1 players. The high point: 2.

Where does Rust Defensive Telemetry Lab sit in the rankings?

The last seven days put Rust Defensive Telemetry Lab at #8,519 on player hours: top 38% of all ranked servers.

Wipe days

What is the wipe schedule on Rust Defensive Telemetry Lab?

The record holds too few of Rust Defensive Telemetry Lab's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 18 days 3 hours ago.

Connect

How do I join Rust Defensive Telemetry Lab?

Press F1 in Rust, bring up the console and enter client.connect 216.146.25.53:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp100
Max players The cap is 100 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.