Rust Player Stats
Live UTC 31,247 playing

Online NA 216.158.237.106:50000 checked 9m ago

SickRust Dev Server

monthly wipes moddedcarbonpve
Players now0
Slots40
Full0%
7-day average0peak –
Rank#15,351top 69% · #1514 in NA
Last wipe1h agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps80
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

FitnessServer performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 13h The force wipe · high confidence

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 26 OctMon 26 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 04:06 UTC1h ago – – running 0
Mon 26 Oct, 21:29 UTC2d ago 0 – 2.3 days 0
Mon 26 Oct, 03:48 UTC3d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is SickRust Dev Server online, and how reliable is it?

Online now, SickRust Dev Server is up. The reported uptime puts the last restart at roughly 2 days 6 hours ago. 98% of the time over the last 2 full days, which is 47 of 48 hours up. On 26 October 2026, Rust Player Stats saw it for the first time.

Does SickRust Dev Server run smoothly?

80 server fps on average over 48 hours, and never under 73. Up to 5,336 entities sat in the world, buildings and deployables included. Memory use reached 1,160 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is SickRust Dev Server on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at SickRust Dev Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is SickRust Dev Server located?

Its NA tag places SickRust Dev Server in North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 216.158.237.106:50000.

Server tags

What do the server tags on SickRust Dev Server mean?

Tags published by SickRust Dev Server and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp40 (Max players): The cap is 40 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^r (Roleplay): This one runs roleplay; ^p (PvE): Players don't fight each other here; the world does the killing; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins; NA (North America): North America is where the browser lists it. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Who runs SickRust Dev Server?

You can see a sickrust.com hostname on SickRust Dev Server, and on 1 other server we track, so one operator probably runs them all.

Which Rust Player Stats lists and filters include SickRust Dev Server?

The Rust Player Stats lists that include SickRust Dev Server are: Modded Rust servers, live, Best Rust PvE servers (2026), Rust roleplay servers, live and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Map and rules

Which map is running on SickRust Dev Server?

Size 1,000, seed 1337: that is the procedural map SickRust Dev Server runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: SickNation PVE/PVP.

What are the rules and settings on SickRust Dev Server?

The name of SickRust Dev Server does not say what the gather rate is. Up to 8 players to a group, which is the default. It plays as roleplay, roleplay rules, towns and jobs. The server browser files it under Modded: plugins or settings change the game. Carbon plugins are running. VAC is on, so Valve's anti-cheat is watching.

Population

How full is SickRust Dev Server right now?

The board shows SickRust Dev Server at 0 players, with 40 slots in total. The seven-day average for this server is 0 players.

Where does SickRust Dev Server sit in the rankings?

In North America it is #1,514, and #15,351 on seven-day player hours, in the top 69% of all ranked servers: SickRust Dev Server.

Wipe schedule

What is the wipe schedule on SickRust Dev Server?

Once a month, SickRust Dev Server wipes with the force wipe. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 1 hours ago. A monthly wipe schedule is published in its tags.

What does wipe day look like on SickRust Dev Server?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join SickRust Dev Server?

Press F1 in Rust, bring up the console and enter client.connect 216.158.237.106:50000. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://sick-nation.paynow.store/.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp40
Max players The cap is 40 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Wipe schedule

^m
Monthly Monthly wipes, timed to Facepunch's force wipe.

Gameplay

^r
Roleplay This one runs roleplay.
^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.