Online 216.39.240.13:28018 checked 11m ago
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
By the numbersMatch stats
against its 101 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
fixed weekdaysNext wipeFriday 30 October, 14:42 UTCin 12h Every Friday at 14:42 UTC · high confidence
Coming wipes
- 12hFri 30 Oct, 14:42 UTC
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 7d 12hFri 6 Nov, 14:42 UTC
- 14d 12hFri 13 Nov, 14:42 UTC
- 21d 12hFri 20 Nov, 14:42 UTC
- 28d 12hFri 27 Nov, 14:42 UTC
- 34d 17hThu 3 Dec, 19:00 UTCFW
- 35d 12hFri 4 Dec, 14:42 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:42 UTC6d ago | 8 | – | running | 2 |
| Fri 16 Oct, 13:50 UTC13d ago | 7 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:51 UTC20d ago | 7 | halved by day 6 | 7 days | 3 |
| Thu 1 Oct, 18:03 UTC FW28d ago | 7 | halved by day 6 | 7.8 days | 1 |
| Fri 25 Sep, 15:13 UTC34d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC41d ago | 6 | held half | 7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Right now RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is online. About 1 hours ago is when it restarted, judging by its reported uptime. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.
Does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
The last 48 hours average out at 30 server fps; it never dropped below 22. Its entity count reached 176,980: buildings, deployables and the rest of the world. Memory use reached 5,430 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?
Linux carries Rust network protocol 2635 and build 168909 at RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] located?
There is no region published on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 216.39.240.13:28018.
Lists and filters
What do the server tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] mean?
Tags published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp101 (Max players): The cap is 101 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^r (Roleplay): It's a roleplay server; ^p (PvE): No player fights: the world is the danger; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
You will find RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Player Stats lists: Rust servers above 10x, Modded Rust servers, live, Best Rust PvE servers (2026), Rust roleplay servers, live and Rust servers with zombies. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Server rules
Which map is running on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs a game-generated procedural map: size 5,000, seed 14886769. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The name says it: 1000x gather on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Up to 8 players to a group, which is the default. It plays as roleplay, roleplay rules, towns and jobs. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. Anti-cheat is on: VAC.
Population
What is the population on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at the moment?
Out of 101 slots, 1 are taken on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at this moment. Seven days back gives an average of 2 players and a peak of 8. The busiest stretch of the last 48 hours came at 19:00 UTC, averaging 3 players.
Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
The last seven days put RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at #2,177 on player hours: top 10% of all ranked servers.
Wipe timing
What is the wipe schedule on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The wipe rhythm for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:42 UTC. Friday 30 October at 14:42 UTC is when its next wipe is due. 6 days 11 hours ago is when its current world was made. In its tags it publishes a weekly wipe schedule.
What does wipe day look like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes drew 7 players on average. The crowd reached its peak 3 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. By day 5.5, it had fallen below half when it didn't hold.
Joining the server
How do I join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Console route: F1 in Rust, then client.connect 216.39.240.13:28018. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://www.rust-gaming-nation.com/.
GlossaryServer tags
what each one meansPublished as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
