Online 216.39.240.13:28068 checked 10m ago
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
By the numbersMatch stats
against its 101 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
fixed weekdaysNext wipeFriday 30 October, 14:41 UTCin 2d 20h Every Friday at 14:41 UTC · high confidence
Coming wipes
- 2d 20hFri 30 Oct, 14:41 UTC
- 9d 1hThu 5 Nov, 19:00 UTCFW
- 9d 20hFri 6 Nov, 14:41 UTC
- 16d 20hFri 13 Nov, 14:41 UTC
- 23d 20hFri 20 Nov, 14:41 UTC
- 30d 20hFri 27 Nov, 14:41 UTC
- 37d 1hThu 3 Dec, 19:00 UTCFW
- 37d 20hFri 4 Dec, 14:41 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:41 UTC4d ago | 7 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC11d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:52 UTC18d ago | 7 | halved by day 6 | 7 days | 1 |
| Thu 1 Oct, 18:11 UTC FW25d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:11 UTC32d ago | 7 | halved by day 3 | 6.1 days | 3 |
| Fri 18 Sep, 14:04 UTC39d ago | 6 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Online now, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is up. About 5 hours ago is when it restarted, judging by its reported uptime. 153 of 168 hours were up over the last 7 full days, 91% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.
Does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
The last 48 hours average out at 30 server fps; it never dropped below 27. Its entity count reached 144,971: buildings, deployables and the rest of the world. Memory use reached 5,009 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?
On Linux, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.
Where is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] located?
There is no region published on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 216.39.240.13:28068 is the address.
Lists and filters
What do the server tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] mean?
Tags published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp101 (Max players): The cap is 101 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^r (Roleplay): Roleplay is the format here; ^p (PvE): Players don't fight each other here; the world does the killing; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The Rust Player Stats lists that include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers above 10x, Modded Rust servers, live, Best Rust PvE servers (2026), Rust roleplay servers, live and Rust servers with zombies. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Map and rules
Which map is running on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Size 4,500, seed 674966623: that is the procedural map RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Gather rate for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is 1000x, straight from its name. Groups top out at 8 players, the default for the game. roleplay, roleplay rules, towns and jobs. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is on: VAC.
Population
What is the population on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at the moment?
3 of 101 slots are filled on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] right now. Averaged across seven days: 2 players. The high point: 7. Peak traffic in the last 48 hours landed at 19:00 UTC, averaging 5 players.
Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Player hours over seven days place RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at #2,693, among the top 12% of ranked servers.
Wipe timing
What is the wipe schedule on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] follows a wipe rhythm of every Friday at 14:41 UTC. On Friday 30 October at 14:41 UTC, its next wipe is due. 4 days 3 hours ago, its current world was made. Its tags carry a weekly wipe schedule.
What does wipe day look like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes drew 6 players on average. 29 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 40% of its recent wipes. By day 5, it had fallen below half when it didn't hold.
Joining the server
How do I join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Press F1 in Rust, bring up the console and enter client.connect 216.39.240.13:28068. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://www.rust-gaming-nation.com/.
GlossaryServer tags
what each one meansPublished as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
