Online 216.39.240.13:28048 checked 10m ago
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
By the numbersMatch stats
against its 101 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
fixed weekdaysNext wipeFriday 30 October, 14:34 UTCin 2d 20h Every Friday at 14:34 UTC · high confidence
Coming wipes
- 2d 20hFri 30 Oct, 14:34 UTC
- 9d 1hThu 5 Nov, 19:00 UTCFW
- 9d 20hFri 6 Nov, 14:34 UTC
- 16d 20hFri 13 Nov, 14:34 UTC
- 23d 20hFri 20 Nov, 14:34 UTC
- 30d 20hFri 27 Nov, 14:34 UTC
- 37d 1hThu 3 Dec, 19:00 UTCFW
- 37d 20hFri 4 Dec, 14:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC4d ago | 15 | – | running | 1 |
| Fri 16 Oct, 13:48 UTC11d ago | 13 | halved by day 5 | 7 days | 8 |
| Fri 9 Oct, 13:50 UTC18d ago | 14 | held half | 7 days | 3 |
| Thu 1 Oct, 18:08 UTC FW25d ago | 13 | held half | 7.8 days | 6 |
| Fri 25 Sep, 15:11 UTC32d ago | 11 | held half | 6.1 days | 9 |
| Fri 18 Sep, 14:02 UTC39d ago | 12 | held half | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
The lights are on at RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: online as you read this. Going by the uptime it reports, the last restart came about 5 hours ago. 85% of the time over the last 7 full days, which is 143 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.
Does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
The last 48 hours average out at 56 server fps; it never dropped below 49. Buildings, deployables and everything else in the world pushed the entity count to 121,941. The memory ceiling was 4,391 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] on?
On Linux, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] located?
No region is published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 216.39.240.13:28048.
Tags
What do the server tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] mean?
Tags published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp101 (Max players): It holds 101 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^w (Weekly): A wipe every week; ^r (Roleplay): Roleplay is the format here; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Player Stats lists take RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x, Modded Rust servers, live, Best Rust PvE servers (2026), Rust roleplay servers, live and Rust servers with zombies. Searching the server list with these filters returns it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Map and rules
Which map is running on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs a game-generated procedural map: size 4,096, seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Gather rate for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is 100000x, straight from its name. Groups top out at 8 players, the default for the game. It plays as roleplay, roleplay rules, towns and jobs. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. Anti-cheat is on: VAC.
Population
What is the population on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] at the moment?
Out of 101 slots, 6 are taken on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] at this moment. The seven-day average sits at 4 players; the peak reached 15. The busiest stretch of the last 48 hours came at 21:00 UTC, averaging 12 players.
Where does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Player hours over seven days place RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] at #1,609, among the top 7% of ranked servers.
Wipe timing
What is the wipe schedule on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
The wipe rhythm for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. Due on Friday 30 October at 14:34 UTC is its next wipe. 4 days 3 hours ago is when its current world was made. A weekly wipe schedule is published in its tags.
What does wipe day look like on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes drew 14 players on average. 26 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 80% of its recent wipes. It fell below half by day 5 when it didn't hold.
Connect
How do I join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Press F1 in Rust, bring up the console and enter client.connect 216.39.240.13:28048. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://www.rust-gaming-nation.com/ is where its website lives.
GlossaryServer tags
what each one meansPublished as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
