Online 216.39.241.162:28025 checked 9m ago
Zombie Land - TEST 1
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
a steady gapNext wipeFriday 30 October, 08:37 UTCin 11h Every 5 days 8 hours · medium confidence
Coming wipes
- 11hFri 30 Oct, 08:37 UTC
- 5d 19hWed 4 Nov, 16:19 UTC
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 11d 3hTue 10 Nov, 00:01 UTC
- 16d 10hSun 15 Nov, 07:43 UTC
- 21d 18hFri 20 Nov, 15:24 UTC
- 27d 2hWed 25 Nov, 23:06 UTC
- 32d 9hTue 1 Dec, 06:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:55 UTC4d ago | 2 | – | running | 0 |
| Mon 19 Oct, 17:13 UTC10d ago | 1 | held half | 5.3 days | 0 |
| Wed 14 Oct, 14:43 UTC15d ago | 1 | held half | 5.1 days | 0 |
| Thu 8 Oct, 15:24 UTC21d ago | 1 | halved by day 4 | 6 days | 1 |
| Wed 7 Oct, 19:03 UTC22d ago | 1 | – | 0.8 days | 0 |
| Mon 5 Oct, 14:48 UTC24d ago | 2 | halved by day 1 | 2.2 days | 0 |
| Mon 5 Oct, 02:29 UTC24d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTC FW28d ago | 1 | halved by day 1 | 3.4 days | 0 |
| Wed 30 Sep, 21:51 UTC28d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 21:19 UTC33d ago | 2 | held half | 5 days | 0 |
| Mon 21 Sep, 19:54 UTC38d ago | 4 | held half | 4.1 days | 0 |
| Sun 20 Sep, 15:25 UTC39d ago | 1 | – | 1.2 days | 0 |
| Mon 14 Sep, 14:20 UTC45d ago | 2 | halved by day 3 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Zombie Land - TEST 1 online, and how reliable is it?
The lights are on at Zombie Land - TEST 1: online as you read this. The reported uptime puts the last restart at roughly 9 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.
Does Zombie Land - TEST 1 run smoothly?
20 server fps on average over 48 hours, and never under 20. Its entity count reached 115,738: buildings, deployables and the rest of the world. 4,283 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Zombie Land - TEST 1 on?
On Windows, Zombie Land - TEST 1 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.
Where is Zombie Land - TEST 1 located?
No region comes from Zombie Land - TEST 1, and its region code is us4. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 216.39.241.162:28025.
Server tags
What do the server tags on Zombie Land - TEST 1 mean?
The game's server browser reads these tags from Zombie Land - TEST 1: gmrust (Game mode): Rust survival as standard; mp50 (Max players): It holds 50 slots; ts14 (Group limit): No more than 14 to a team; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $rus4 (Region code): Region code: us4; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Who runs Zombie Land - TEST 1?
One operator most likely runs Zombie Land - TEST 1 and the 2 other servers we track that share its zombieland.io hostname.
Which Rust Player Stats lists and filters include Zombie Land - TEST 1?
The Rust Player Stats lists that include Zombie Land - TEST 1 are: Modded Rust servers, live and Rust servers with zombies. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which map is running on Zombie Land - TEST 1?
Zombie Land - TEST 1 runs a game-generated procedural map: size 4,500, seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.
What are the rules and settings on Zombie Land - TEST 1?
Nothing in the name of Zombie Land - TEST 1 states a gather rate. Groups top out at 14 players. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is Zombie Land - TEST 1 right now?
0 of 50 slots are filled on Zombie Land - TEST 1 right now. The seven-day average sits at 0 players; the peak reached 2. Peak traffic in the last 48 hours landed at 15:00 UTC, averaging 1 players.
Where does Zombie Land - TEST 1 sit in the rankings?
Player hours over seven days place Zombie Land - TEST 1 at #7,787, among the top 35% of ranked servers.
Wipe schedule
What is the wipe schedule on Zombie Land - TEST 1?
The recent wipe interval on Zombie Land - TEST 1 is about every 2.8 days. Friday 30 October at 08:37 UTC is when its next wipe is due. The world it runs now was made 4 days 17 hours ago.
What does wipe day look like on Zombie Land - TEST 1?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 2.5 when it didn't hold.
How to join
How do I join Zombie Land - TEST 1?
Press F1 in Rust, bring up the console and enter client.connect 216.39.241.162:28025. The Launch Rust button here does the same, opening Rust via Steam and connecting you. http://Zombieland.io is where its website lives.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z
Game
gmrust
mp50
ts14
v2635
cs168909
ptrak
$rus4
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.