Rust Player Stats
Live UTC 94,909 playing

Online 216.39.241.162:28025 checked 9m ago

Zombie Land - TEST 1

moddedoxide
Players now0
Slots50
Full0%
7-day average0peak 2
Rank#7,787top 35%
Last wipe4d agono schedule published
Next wipe11hFri 30 Oct, 08:37 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps20
average over 48 hours; 60 or more is smooth
Standingtop 35%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

FitnessServer performance

0510152021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

a steady gap

Next wipeFriday 30 October, 08:37 UTCin 11h Every 5 days 8 hours · medium confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2.5

Coming wipes

  1. 11hFri 30 Oct, 08:37 UTC
  2. 5d 19hWed 4 Nov, 16:19 UTC
  3. 6d 22hThu 5 Nov, 19:00 UTCFW
  4. 11d 3hTue 10 Nov, 00:01 UTC
  5. 16d 10hSun 15 Nov, 07:43 UTC
  6. 21d 18hFri 20 Nov, 15:24 UTC
  7. 27d 2hWed 25 Nov, 23:06 UTC
  8. 32d 9hTue 1 Dec, 06:48 UTC

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:55 UTC4d ago 2 – running 0
Mon 19 Oct, 17:13 UTC10d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC15d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC21d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC22d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC24d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC24d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW28d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC28d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC33d ago 2 held half 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Zombie Land - TEST 1 online, and how reliable is it?

The lights are on at Zombie Land - TEST 1: online as you read this. The reported uptime puts the last restart at roughly 9 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Zombie Land - TEST 1 run smoothly?

20 server fps on average over 48 hours, and never under 20. Its entity count reached 115,738: buildings, deployables and the rest of the world. 4,283 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Zombie Land - TEST 1 on?

On Windows, Zombie Land - TEST 1 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is Zombie Land - TEST 1 located?

No region comes from Zombie Land - TEST 1, and its region code is us4. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 216.39.241.162:28025.

Server tags

What do the server tags on Zombie Land - TEST 1 mean?

The game's server browser reads these tags from Zombie Land - TEST 1: gmrust (Game mode): Rust survival as standard; mp50 (Max players): It holds 50 slots; ts14 (Group limit): No more than 14 to a team; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $rus4 (Region code): Region code: us4; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Who runs Zombie Land - TEST 1?

One operator most likely runs Zombie Land - TEST 1 and the 2 other servers we track that share its zombieland.io hostname.

Which Rust Player Stats lists and filters include Zombie Land - TEST 1?

The Rust Player Stats lists that include Zombie Land - TEST 1 are: Modded Rust servers, live and Rust servers with zombies. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

Which map is running on Zombie Land - TEST 1?

Zombie Land - TEST 1 runs a game-generated procedural map: size 4,500, seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.

What are the rules and settings on Zombie Land - TEST 1?

Nothing in the name of Zombie Land - TEST 1 states a gather rate. Groups top out at 14 players. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Zombie Land - TEST 1 right now?

0 of 50 slots are filled on Zombie Land - TEST 1 right now. The seven-day average sits at 0 players; the peak reached 2. Peak traffic in the last 48 hours landed at 15:00 UTC, averaging 1 players.

Where does Zombie Land - TEST 1 sit in the rankings?

Player hours over seven days place Zombie Land - TEST 1 at #7,787, among the top 35% of ranked servers.

Wipe schedule

What is the wipe schedule on Zombie Land - TEST 1?

The recent wipe interval on Zombie Land - TEST 1 is about every 2.8 days. Friday 30 October at 08:37 UTC is when its next wipe is due. The world it runs now was made 4 days 17 hours ago.

What does wipe day look like on Zombie Land - TEST 1?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 2.5 when it didn't hold.

How to join

How do I join Zombie Land - TEST 1?

Press F1 in Rust, bring up the console and enter client.connect 216.39.241.162:28025. The Launch Rust button here does the same, opening Rust via Steam and connecting you. http://Zombieland.io is where its website lives.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players It holds 50 slots.
ts14
Group limit No more than 14 to a team.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$rus4
Region code Region code: us4.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.