Offline 217.154.121.4:28015 checked 9d ago
[TEST] Dev Server
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:10 UTC10d ago | 1 | – | running | 1 |
| Sat 17 Oct, 16:45 UTC10d ago | 1 | – | 0.3 days | 0 |
| Fri 16 Oct, 21:07 UTC11d ago | 1 | – | 0.8 days | 0 |
| Thu 15 Oct, 18:17 UTC12d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 20:54 UTC25d ago | 1 | halved by day 1 | 12.9 days | 1 |
| Thu 1 Oct, 20:09 UTC FW26d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC27d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is [TEST] Dev Server online, and how reliable is it?
Down at the moment, [TEST] Dev Server was last seen 9 days 8 hours ago. 0 of 168 hours were up over the last 7 full days, 0% of the time. On 30 September 2026, Rust Player Stats saw it for the first time.
Which Rust version is [TEST] Dev Server on?
Rust network protocol 2634 and build 167781 on Linux: that is the setup at [TEST] Dev Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is [TEST] Dev Server located?
Nothing on [TEST] Dev Server states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 217.154.121.4:28015.
Lists and filters
What do the server tags on [TEST] Dev Server mean?
The game's server browser reads these tags from [TEST] Dev Server: gmrust (Game mode): Rust survival as standard; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): To join, your game has to run protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include [TEST] Dev Server?
These Rust Player Stats lists take [TEST] Dev Server: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What are the rules and settings on [TEST] Dev Server?
Nothing in the name of [TEST] Dev Server states a gather rate. Up to 8 players to a group, which is the default. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: VAC.
Population
How full is [TEST] Dev Server right now?
Down at the moment, [TEST] Dev Server was last seen 9 days 8 hours ago.
Where does [TEST] Dev Server sit in the rankings?
Player hours over seven days place [TEST] Dev Server at #15,256, among the top 69% of ranked servers.
Wipe days
What is the wipe schedule on [TEST] Dev Server?
There is no next wipe to predict for [TEST] Dev Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 10 days 5 hours ago.
What does wipe day look like on [TEST] Dev Server?
The average busiest point of its recent wipes was 1 players. The crowd reached its peak 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1, it had fallen below half when it didn't hold.
How to join
How do I join [TEST] Dev Server?
Console route: F1 in Rust, then client.connect 217.154.121.4:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.