Rust Player Stats
Live UTC 90,018 playing

Online 23.109.46.105:25648 checked 10m ago

ER Test server 1

moddedoxide
Players now0
Slots500
Full0%
7-day average0peak 2
Rank#10,527top 47%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 500 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps238
average over 48 hours; 60 or more is smooth
Standingtop 47%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:08 UTC9d ago 0 – running 0
Tue 20 Oct, 13:35 UTC9d ago 0 – 0.3 days 0
Mon 19 Oct, 16:28 UTC10d ago 1 – 0.9 days 0
Thu 15 Oct, 17:01 UTC14d ago 0 – 4 days 0
Tue 13 Oct, 17:45 UTC16d ago 0 – 2 days 0
Fri 9 Oct, 09:05 UTC20d ago 0 – 4.4 days 0
Wed 7 Oct, 18:17 UTC22d ago 0 – 1.6 days 0
Mon 5 Oct, 22:31 UTC23d ago 0 – 1.8 days 0
Sun 4 Oct, 20:23 UTC25d ago 2 – 1.1 days 0
Sun 4 Oct, 12:17 UTC25d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is ER Test server 1 online, and how reliable is it?

The lights are on at ER Test server 1: online as you read this. The reported uptime puts the last restart at roughly 17 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does ER Test server 1 run smoothly?

The last 48 hours average out at 238 server fps; it never dropped below 212. Its entity count reached 113,972: buildings, deployables and the rest of the world. Memory use reached 3,566 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is ER Test server 1 on?

Linux carries Rust network protocol 2635 and build 168909 at ER Test server 1. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is ER Test server 1 located?

There is no region published on ER Test server 1. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 23.109.46.105:25648 is the address.

Server tags

What do the server tags on ER Test server 1 mean?

Tags published by ER Test server 1 and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp500 (Max players): Slot count: 500; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include ER Test server 1?

These Rust Player Stats lists take ER Test server 1: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on ER Test server 1?

ER Test server 1 runs a game-generated procedural map: size 4,500, seed 1. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Custom Map.

What are the rules and settings on ER Test server 1?

Nothing in the name of ER Test server 1 states a gather rate. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on ER Test server 1 at the moment?

Out of 500 slots, 0 are taken on ER Test server 1 at this moment. Averaged across seven days: 0 players. The high point: 2.

Where does ER Test server 1 sit in the rankings?

Ranked #10,527 on seven-day player hours, ER Test server 1 is in the top 47% of all ranked servers.

Wipe schedule

What is the wipe schedule on ER Test server 1?

There is no next wipe to predict for ER Test server 1, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days ago.

What does wipe day look like on ER Test server 1?

At their busiest, its recent wipes drew 0 players on average. The crowd reached its peak 0 hours after the latest wipe.

Connect

How do I join ER Test server 1?

Console route: F1 in Rust, then client.connect 23.109.46.105:25648. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp500
Max players Slot count: 500.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.