Rust Player Stats
Live UTC 44,565 playing

Online 23.27.211.226:28018 checked 9m ago

Server Has Moved!

moddedcarbon
Players now0
Slots?
Full–
7-day average0peak –
Rank#15,349top 69%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

FitnessServer performance

01020304002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC20d ago 1+1 queue – running 0
Wed 7 Oct, 04:47 UTC21d ago 1+1 queue – 0.9 days 0
Tue 6 Oct, 01:05 UTC22d ago 1+1 queue – 1.2 days 0
Mon 5 Oct, 18:42 UTC23d ago 1+1 queue – 0.3 days 0
Sat 3 Oct, 10:20 UTC25d ago 1+1 queue held half 2.3 days 0
Thu 1 Oct, 08:13 UTC27d ago 2+1 queue halved by day 1 2.1 days 1
Thu 1 Oct, 02:12 UTC27d ago 2+1 queue – 0.3 days 0
Wed 30 Sep, 08:48 UTC28d ago 2+1 queue – 0.7 days 0
Mon 28 Sep, 09:45 UTC30d ago 1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Server Has Moved! online, and how reliable is it?

Online now, Server Has Moved! is up. The reported uptime puts the last restart at roughly 14 days 14 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.

Does Server Has Moved! run smoothly?

The last 48 hours average out at 30 server fps; it never dropped below 30. Its entity count reached 8,347: buildings, deployables and the rest of the world. 2,559 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Server Has Moved! on?

Rust network protocol 2634 and build 167781 on Linux: that is the setup at Server Has Moved!. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Server Has Moved! located?

Nothing on Server Has Moved! states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 23.27.211.226:28018 is the address.

Tags

What do the server tags on Server Has Moved! mean?

gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Slot count: 0; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon are the tags Server Has Moved! publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Server Has Moved!?

The Rust Player Stats lists that include Server Has Moved! are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which map is running on Server Has Moved!?

Server Has Moved! runs a game-generated procedural map: size 4,000, seed 2098159377. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.

What are the rules and settings on Server Has Moved!?

No gather rate appears in the name of Server Has Moved!. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. VAC is on, so Valve's anti-cheat is watching.

Population

How full is Server Has Moved! right now?

The count reads 0 on Server Has Moved! at this moment. Averaged out across the past week, the count is 0 players.

Where does Server Has Moved! sit in the rankings?

The last seven days put Server Has Moved! at #15,349 on player hours: top 69% of all ranked servers.

Wipe timing

What is the wipe schedule on Server Has Moved!?

No next wipe can be predicted for Server Has Moved!, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 14 hours ago.

What does wipe day look like on Server Has Moved!?

At their busiest, its recent wipes drew 1 players on average. With 1 more waiting in the queue, the crowd peaked 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

How to join

How do I join Server Has Moved!?

Press F1 in Rust, bring up the console and enter client.connect 23.27.211.226:28018. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://discord.com/invite/koalakopters.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players Slot count: 0.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.