Online 24.8.85.119:28335 checked 16m ago
PopulaceLab (test)
By the numbersMatch stats
against its 3 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:37 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 21:38 UTC3d ago | 0 | – | 2 days | 0 |
| Sat 17 Oct, 18:27 UTC10d ago | 1 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is PopulaceLab (test) online, and how reliable is it?
Online now, PopulaceLab (test) is up. Going by the uptime it reports, the last restart came about 23 hours ago. 4% of the time over the last 7 full days, which is 6 of 168 hours up. The first record Rust Player Stats has of it is 17 October 2026.
Does PopulaceLab (test) run smoothly?
The last 48 hours average out at 241 server fps; it never dropped below 218. Its entity count reached 130,693: buildings, deployables and the rest of the world. 6,521 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is PopulaceLab (test) on?
On Windows, PopulaceLab (test) runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.
Where is PopulaceLab (test) located?
No region is published by PopulaceLab (test). Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 24.8.85.119:28335 is the address.
Tags
What do the server tags on PopulaceLab (test) mean?
Tags published by PopulaceLab (test) and picked up by the in-game browser: gmvanilla (Game mode): It's vanilla survival; mp3 (Max players): The cap is 3 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include PopulaceLab (test)?
These Rust Player Stats lists take PopulaceLab (test): Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
Which map is running on PopulaceLab (test)?
Size 4,500, seed 1530458240: that is the procedural map PopulaceLab (test) runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.
What are the rules and settings on PopulaceLab (test)?
No gather rate appears in the name of PopulaceLab (test). Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. Anti-cheat is on: VAC.
Population
How full is PopulaceLab (test) right now?
Out of 3 slots, 0 are taken on PopulaceLab (test) at this moment. Seven days back gives an average of 0 players and a peak of 1. It drew its biggest crowd of the last 48 hours at 22:00 UTC: 0 players on average.
Where does PopulaceLab (test) sit in the rankings?
The last seven days put PopulaceLab (test) at #14,862 on player hours: top 67% of all ranked servers.
Wipe schedule
What is the wipe schedule on PopulaceLab (test)?
No next wipe can be predicted for PopulaceLab (test), because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 25 hours ago, its current world was made.
What does wipe day look like on PopulaceLab (test)?
0 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe.
How to join
How do I join PopulaceLab (test)?
In the Rust console (F1) type client.connect 24.8.85.119:28335. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla
mp3
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.