Rust Player Stats
Live UTC 69,659 playing

Online 24.8.85.119:28335 checked 16m ago

PopulaceLab (test)

moddedcarbon
Players now0
Slots3
Full0%
7-day average0peak 1
Rank#14,862top 67%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 3 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list25 of 48 hours
hours it answered in the last two days
Server fps241
average over 48 hours; 60 or more is smooth
Standingtop 67%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75120:0001:0006:0010:0015:0020:00Wiped Mon 26 Oct, 20:37 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
010020030040020:0001:0006:0010:0015:0020:00Wiped Mon 26 Oct, 20:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:37 UTC1d ago – – running 0
Sat 24 Oct, 21:38 UTC3d ago 0 – 2 days 0
Sat 17 Oct, 18:27 UTC10d ago 1 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is PopulaceLab (test) online, and how reliable is it?

Online now, PopulaceLab (test) is up. Going by the uptime it reports, the last restart came about 23 hours ago. 4% of the time over the last 7 full days, which is 6 of 168 hours up. The first record Rust Player Stats has of it is 17 October 2026.

Does PopulaceLab (test) run smoothly?

The last 48 hours average out at 241 server fps; it never dropped below 218. Its entity count reached 130,693: buildings, deployables and the rest of the world. 6,521 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is PopulaceLab (test) on?

On Windows, PopulaceLab (test) runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is PopulaceLab (test) located?

No region is published by PopulaceLab (test). Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 24.8.85.119:28335 is the address.

Tags

What do the server tags on PopulaceLab (test) mean?

Tags published by PopulaceLab (test) and picked up by the in-game browser: gmvanilla (Game mode): It's vanilla survival; mp3 (Max players): The cap is 3 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include PopulaceLab (test)?

These Rust Player Stats lists take PopulaceLab (test): Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

Which map is running on PopulaceLab (test)?

Size 4,500, seed 1530458240: that is the procedural map PopulaceLab (test) runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.

What are the rules and settings on PopulaceLab (test)?

No gather rate appears in the name of PopulaceLab (test). Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. Anti-cheat is on: VAC.

Population

How full is PopulaceLab (test) right now?

Out of 3 slots, 0 are taken on PopulaceLab (test) at this moment. Seven days back gives an average of 0 players and a peak of 1. It drew its biggest crowd of the last 48 hours at 22:00 UTC: 0 players on average.

Where does PopulaceLab (test) sit in the rankings?

The last seven days put PopulaceLab (test) at #14,862 on player hours: top 67% of all ranked servers.

Wipe schedule

What is the wipe schedule on PopulaceLab (test)?

No next wipe can be predicted for PopulaceLab (test), because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 25 hours ago, its current world was made.

What does wipe day look like on PopulaceLab (test)?

0 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe.

How to join

How do I join PopulaceLab (test)?

In the Rust console (F1) type client.connect 24.8.85.119:28335. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode It's vanilla survival.
mp3
Max players The cap is 3 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.