Rust Player Stats
Live UTC 58,911 playing

Online 31.163.205.44:28015 checked 10m ago

SCUF | RUST x0.5 | Events

0.5x vanillamoddedoxide
Players now0
Slots100
Full0%
7-day average0peak 2
Rank#6,195top 28%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps153
average over 48 hours; 60 or more is smooth
Standingtop 28%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5211:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 05:02 UTC7d ago 2 – running 0
Wed 21 Oct, 17:42 UTC7d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 3 halved by day 2 20 days 0
Wed 30 Sep, 17:12 UTC28d ago 3 – 1 days 0
Fri 18 Sep, 08:06 UTC41d ago 8 halved by day 3 12.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is SCUF | RUST x0.5 | Events online, and how reliable is it?

Online now, SCUF | RUST x0.5 | Events is up. About 7 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does SCUF | RUST x0.5 | Events run smoothly?

153 server fps on average over 48 hours, and never under 91. Up to 74,828 entities sat in the world, buildings and deployables included. 2,857 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is SCUF | RUST x0.5 | Events on?

On Linux, SCUF | RUST x0.5 | Events runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is SCUF | RUST x0.5 | Events located?

There is no region published on SCUF | RUST x0.5 | Events. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 31.163.205.44:28015.

Tags

What do the server tags on SCUF | RUST x0.5 | Events mean?

Tags published by SCUF | RUST x0.5 | Events and picked up by the in-game browser: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include SCUF | RUST x0.5 | Events?

The Rust Player Stats lists that include SCUF | RUST x0.5 | Events are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

Which map is running on SCUF | RUST x0.5 | Events?

Size 3,500, seed 943512430: that is the procedural map SCUF | RUST x0.5 | Events runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on SCUF | RUST x0.5 | Events?

Gather rate for SCUF | RUST x0.5 | Events is 0.5x, straight from its name. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. Its self-description is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. Anti-cheat is on: VAC.

Live counts

What is the population on SCUF | RUST x0.5 | Events at the moment?

Out of 100 slots, 0 are taken on SCUF | RUST x0.5 | Events at this moment. Seven days back gives an average of 0 players and a peak of 2. It drew its biggest crowd of the last 48 hours at 16:00 UTC: 2 players on average.

Where does SCUF | RUST x0.5 | Events sit in the rankings?

Player hours over seven days place SCUF | RUST x0.5 | Events at #6,195, among the top 28% of ranked servers.

Wipe timing

What is the wipe schedule on SCUF | RUST x0.5 | Events?

No next wipe can be predicted for SCUF | RUST x0.5 | Events, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 7 days 5 hours ago.

What does wipe day look like on SCUF | RUST x0.5 | Events?

At their busiest, its recent wipes drew 2 players on average. The crowd reached its peak 6 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2.5, it had fallen below half when it didn't hold.

How to join

How do I join SCUF | RUST x0.5 | Events?

Press F1 in Rust, bring up the console and enter client.connect 31.163.205.44:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players The cap is 100 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.