Rust Player Stats
Live UTC 63,224 playing

Offline 31.43.151.33:28015 checked 11d ago

InDev|MakeFun

moddedcarbon
Players now0
Slots15
Full0%
7-day average0peak –
Rank#15,180top 70%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 15 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 70%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct6 Oct10 Oct15 Oct19 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:19 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is InDev|MakeFun online, and how reliable is it?

Offline right now, with a last sighting 11 days 14 hours ago: InDev|MakeFun. 0% of the time over the last 7 full days, which is 0 of 168 hours up. On 2 October 2026, Rust Player Stats saw it for the first time.

Which Rust version is InDev|MakeFun on?

Rust network protocol 2634 and build 166586 on Windows: that is the setup at InDev|MakeFun. Steam updates your game for you, but the protocol has to match to join.

Where is InDev|MakeFun located?

Nothing on InDev|MakeFun states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 31.43.151.33:28015 is the address.

Tags

What do the server tags on InDev|MakeFun mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp15 (Max players): The cap is 15 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs166586 (Build): It runs game build 166586; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon are the tags InDev|MakeFun publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include InDev|MakeFun?

The Rust Player Stats lists that include InDev|MakeFun are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which map is running on InDev|MakeFun?

A procedural map, generated by the game, is what InDev|MakeFun runs.

What are the rules and settings on InDev|MakeFun?

Nothing in the name of InDev|MakeFun states a gather rate. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on InDev|MakeFun at the moment?

The board shows InDev|MakeFun offline, last seen 11 days 14 hours ago.

Where does InDev|MakeFun sit in the rankings?

Player hours over seven days place InDev|MakeFun at #15,180, among the top 70% of ranked servers.

Wipe days

What is the wipe schedule on InDev|MakeFun?

The record holds too few of InDev|MakeFun's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 23 hours ago.

What does wipe day look like on InDev|MakeFun?

At their busiest, its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.

Joining the server

How do I join InDev|MakeFun?

In the Rust console (F1) type client.connect 31.43.151.33:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp15
Max players The cap is 15 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2634
Protocol Game protocol 2634: join only if your game matches that version.
cs166586
Build It runs game build 166586.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.