Rust Player Stats
Live UTC 36,576 playing

Online 31.97.14.111:28015 checked 10m ago

HGNetworks Rust Server (In Dev)

biweekly wipes moddedoxide
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,420top 69%
Last wipe17d agobiweekly schedule
Next wipe3d 21hSun 1 Nov, 00:37 UTC
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

FitnessServer performance

01020304004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

fixed weekdays

Next wipeSunday 1 November, 00:37 UTCin 3d 21h Every 3 weeks on Sunday at 00:37 UTC · low confidence

usual gap21 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 3d 21hSun 1 Nov, 00:37 UTC
  2. 8d 15hThu 5 Nov, 19:00 UTCFW
  3. 24d 21hSun 22 Nov, 00:37 UTC
  4. 36d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC17d ago 0 – running 0
Sun 20 Sep, 00:44 UTC38d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is HGNetworks Rust Server (In Dev) online, and how reliable is it?

Online now, HGNetworks Rust Server (In Dev) is up. About 3 days 1 hours ago is when it restarted, judging by its reported uptime. 168 of 168 hours were up over the last 7 full days, 100% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does HGNetworks Rust Server (In Dev) run smoothly?

The last 48 hours average out at 30 server fps; it never dropped below 24. Up to 21,220 entities sat in the world, buildings and deployables included. 1,755 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is HGNetworks Rust Server (In Dev) on?

Linux carries Rust network protocol 2635 and build 167781 at HGNetworks Rust Server (In Dev). Steam updates your game for you, but the protocol has to match to join.

Where is HGNetworks Rust Server (In Dev) located?

There is no region published on HGNetworks Rust Server (In Dev). Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 31.97.14.111:28015.

Server tags

What do the server tags on HGNetworks Rust Server (In Dev) mean?

The game's server browser reads these tags from HGNetworks Rust Server (In Dev): gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is two weeks per wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include HGNetworks Rust Server (In Dev)?

The Rust Player Stats lists that include HGNetworks Rust Server (In Dev) are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Server rules

Which map is running on HGNetworks Rust Server (In Dev)?

The procedural map on HGNetworks Rust Server (In Dev) is size 2,200, generated by the game from seed 6738. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on HGNetworks Rust Server (In Dev)?

The name of HGNetworks Rust Server (In Dev) does not say what the gather rate is. Up to 8 players to a group, which is the default. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. Anti-cheat is on: VAC.

Player counts

How full is HGNetworks Rust Server (In Dev) right now?

Out of 50 slots, 0 are taken on HGNetworks Rust Server (In Dev) at this moment. Averaged out across the past week, the count is 0 players.

Where does HGNetworks Rust Server (In Dev) sit in the rankings?

Player hours over seven days place HGNetworks Rust Server (In Dev) at #15,420, among the top 69% of ranked servers.

Wipe schedule

What is the wipe schedule on HGNetworks Rust Server (In Dev)?

HGNetworks Rust Server (In Dev) follows a wipe rhythm of every 3 weeks on Sunday at 00:37 UTC. Sunday 1 November at 00:37 UTC is when its next wipe is due. 17 days 2 hours ago is when its current world was made. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on HGNetworks Rust Server (In Dev)?

At their busiest, its recent wipes drew 0 players on average. The crowd reached its peak 0 hours after the latest wipe.

Connect

How do I join HGNetworks Rust Server (In Dev)?

Press F1 in Rust, bring up the console and enter client.connect 31.97.14.111:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players It holds 50 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.