Rust Player Stats
Live UTC 91,106 playing

Offline 37.153.157.216:21000 checked 1d ago

Mad Mappers | Survey Server #2

moddedoxide
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,268top 68%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list19 of 48 hours
hours it answered in the last two days
Standingtop 68%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123422:0002:0005:0009:0012:0016:00

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 07:20 UTC24d ago 1 – running 0
Fri 2 Oct, 11:36 UTC27d ago 1 – 2.8 days 0
Thu 1 Oct, 06:58 UTC28d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Mad Mappers | Survey Server #2 online, and how reliable is it?

Mad Mappers | Survey Server #2 sits offline; 28 hours ago is when it was last seen. 96% of the time over the last 7 full days, which is 161 of 168 hours up. The first record Rust Player Stats has of it is 30 September 2026.

Which Rust version is Mad Mappers | Survey Server #2 on?

Rust network protocol 2634 and build 166652 on Windows: that is the setup at Mad Mappers | Survey Server #2. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Mad Mappers | Survey Server #2 located?

There is no region published on Mad Mappers | Survey Server #2. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 37.153.157.216:21000 is the address.

Server tags

What do the server tags on Mad Mappers | Survey Server #2 mean?

Tags published by Mad Mappers | Survey Server #2 and picked up by the in-game browser: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): To join, your game has to run protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Mad Mappers | Survey Server #2?

These Rust Player Stats lists take Mad Mappers | Survey Server #2: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

What are the rules and settings on Mad Mappers | Survey Server #2?

Nothing in the name of Mad Mappers | Survey Server #2 states a gather rate. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is off, so Valve's anti-cheat is not watching.

Population

What is the population on Mad Mappers | Survey Server #2 at the moment?

Last seen 28 hours ago, Mad Mappers | Survey Server #2 is offline right now. Averaged out across the past week, the count is 0 players.

Where does Mad Mappers | Survey Server #2 sit in the rankings?

Player hours over seven days place Mad Mappers | Survey Server #2 at #15,268, among the top 68% of ranked servers.

Wipe days

What is the wipe schedule on Mad Mappers | Survey Server #2?

No next wipe can be predicted for Mad Mappers | Survey Server #2, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 13 hours ago is when its current world was made.

What does wipe day look like on Mad Mappers | Survey Server #2?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join Mad Mappers | Survey Server #2?

In the Rust console (F1) type client.connect 37.153.157.216:21000. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players Slot count: 50.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol To join, your game has to run protocol 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.