Online 37.187.27.58:28019 checked 2h ago
[TEST] RustyBoomer Build Server
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:34 UTC10d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is [TEST] RustyBoomer Build Server online, and how reliable is it?
The lights are on at [TEST] RustyBoomer Build Server: online as you read this. Going by the uptime it reports, the last restart came about 42 hours ago. 168 of 168 hours were up over the last 7 full days, 100% of the time. The first record Rust Player Stats has of it is 18 October 2026.
Does [TEST] RustyBoomer Build Server run smoothly?
The last 48 hours average out at 240 server fps; it never dropped below 240. Buildings, deployables and everything else in the world pushed the entity count to 23,717. The memory ceiling was 2,223 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is [TEST] RustyBoomer Build Server on?
Linux carries Rust network protocol 2635 and build 168909 at [TEST] RustyBoomer Build Server. Steam updates your game for you, but the protocol has to match to join.
Where is [TEST] RustyBoomer Build Server located?
No region is published by [TEST] RustyBoomer Build Server. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 37.187.27.58:28019.
Server tags
What do the server tags on [TEST] RustyBoomer Build Server mean?
Tags published by [TEST] RustyBoomer Build Server and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include [TEST] RustyBoomer Build Server?
These Rust Player Stats lists take [TEST] RustyBoomer Build Server: Modded Rust servers, live and Build and creative servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is running on [TEST] RustyBoomer Build Server?
Size 4,500, seed 508605506: that is the procedural map [TEST] RustyBoomer Build Server runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on [TEST] RustyBoomer Build Server?
The name of [TEST] RustyBoomer Build Server does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. Anti-cheat is on: VAC.
Population
What is the population on [TEST] RustyBoomer Build Server at the moment?
The board shows [TEST] RustyBoomer Build Server at 0 players, with 10 slots in total. Seven days back gives an average of 0 players and a peak of 1.
Where does [TEST] RustyBoomer Build Server sit in the rankings?
The last seven days put [TEST] RustyBoomer Build Server at #10,863 on player hours: top 49% of all ranked servers.
Wipe days
What is the wipe schedule on [TEST] RustyBoomer Build Server?
The rhythm of [TEST] RustyBoomer Build Server's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 10 days 10 hours ago, its current world was made.
What does wipe day look like on [TEST] RustyBoomer Build Server?
4 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 31 hours after the latest wipe.
Connect
How do I join [TEST] RustyBoomer Build Server?
Press F1 in Rust, bring up the console and enter client.connect 37.187.27.58:28019. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://rustyboomer.com is where its website lives.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
