Online 37.60.224.119:30115 checked 6m ago
Q1 - Aim Training / Matchmaking / Facechecks - EU Main
By the numbersMatch stats
against its 16 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Q1 - Aim Training / Matchmaking / Facechecks - EU Main online, and how reliable is it?
Right now Q1 - Aim Training / Matchmaking / Facechecks - EU Main is online. The reported uptime puts the last restart at roughly 6 days 6 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 13 September 2026.
Does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run smoothly?
Averaging 9 server fps across the last 48 hours, it held a floor of 1. Buildings, deployables and everything else in the world pushed the entity count to 2,859. The memory ceiling was 715 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Q1 - Aim Training / Matchmaking / Facechecks - EU Main on?
On Linux, Q1 - Aim Training / Matchmaking / Facechecks - EU Main runs Rust network protocol 2633 and build 163207. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Q1 - Aim Training / Matchmaking / Facechecks - EU Main located?
The name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main points to Europe, though it publishes no region tag. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 37.60.224.119:30115.
Server tags
What do the server tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main mean?
Tags published by Q1 - Aim Training / Matchmaking / Facechecks - EU Main and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp16 (Max players): The cap is 16 slots; ts8 (Group limit): The default 8 per team applies here; v2633 (Protocol): To join, your game has to run protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
You will find Q1 - Aim Training / Matchmaking / Facechecks - EU Main on the following Rust Player Stats lists: EU Rust servers, live, Rust aim training servers, ranked live and Community servers, ranked live. Under the server list's filters it appears in: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which map is running on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Size 1,000, seed 1337: that is the procedural map Q1 - Aim Training / Matchmaking / Facechecks - EU Main runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Nothing in the name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main states a gather rate. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. You will find it listed as Community. VAC is off, so Valve's anti-cheat is not watching.
Live counts
How full is Q1 - Aim Training / Matchmaking / Facechecks - EU Main right now?
The board shows Q1 - Aim Training / Matchmaking / Facechecks - EU Main at 0 players, with 16 slots in total. The seven-day average sits at 3 players; the peak reached 6.
Where does Q1 - Aim Training / Matchmaking / Facechecks - EU Main sit in the rankings?
Player hours over seven days place Q1 - Aim Training / Matchmaking / Facechecks - EU Main at #1,717, among the top 8% of ranked servers.
Wipe days
What is the wipe schedule on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
To tell its rhythm, more of Q1 - Aim Training / Matchmaking / Facechecks - EU Main's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 53 days 19 hours ago, its current world was made.
How to join
How do I join Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
In the Rust console (F1) type client.connect 37.60.224.119:30115. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp16
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.