Online 37.60.224.119:30415 checked 6m ago
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
By the numbersMatch stats
against its 16 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun online, and how reliable is it?
Online now, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is up. The reported uptime puts the last restart at roughly 6 days 13 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.
Does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run smoothly?
10 server fps on average over 48 hours, and never under 4. Its entity count reached 2,845: buildings, deployables and the rest of the world. Memory use reached 776 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on?
Rust network protocol 2633 and build 163207 on Linux: that is the setup at EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Steam updates your game for you, but the protocol has to match to join.
Where is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun located?
The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun points to Europe, though it publishes no region tag. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 37.60.224.119:30415.
Lists and filters
What do the server tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun mean?
gmrust (Game mode): The standard Rust survival rules apply here; mp16 (Max players): Slot count: 16; ts8 (Group limit): The default 8 per team applies here; v2633 (Protocol): Your game must be on protocol 2633 to get in; cs163207 (Build): It runs game build 163207; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set are the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
You will find EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on the following Rust Player Stats lists: EU Rust servers, live, Rust aim training servers, ranked live and Community servers, ranked live. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which map is running on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Size 1,000, seed 1337: that is the procedural map EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun does not say what the gather rate is. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. You will find it listed as Community. VAC is off, so Valve's anti-cheat is not watching.
Player counts
How full is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun right now?
Out of 16 slots, 0 are taken on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at this moment. The seven-day average sits at 3 players; the peak reached 5.
Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun sit in the rankings?
The last seven days put EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at #1,777 on player hours: top 8% of all ranked servers.
Wipe days
What is the wipe schedule on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The rhythm of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 54 days 1 hours ago is when its current world was made.
Connect
How do I join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Console route: F1 in Rust, then client.connect 37.60.224.119:30415. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp16
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.