Online 45.157.118.153:28015 checked 10m ago
Rust 170 Devblog
By the numbersMatch stats
against its 200 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:28 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Rust 170 Devblog online, and how reliable is it?
The lights are on at Rust 170 Devblog: online as you read this. Going by the uptime it reports, the last restart came about 5 hours ago. 10 of 48 hours were up over the last 2 full days, 21% of the time. On 26 October 2026, Rust Player Stats saw it for the first time.
Does Rust 170 Devblog run smoothly?
The last 48 hours average out at 258 server fps; it never dropped below 226. Buildings, deployables and everything else in the world pushed the entity count to 36,565. 539 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Rust 170 Devblog on?
Windows carries Rust network protocol 2001 at Rust 170 Devblog. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Rust 170 Devblog located?
Nothing on Rust 170 Devblog states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 45.157.118.153:28015.
Server tags
What do the server tags on Rust 170 Devblog mean?
The game's server browser reads these tags from Rust 170 Devblog: mp200 (Max players): It holds 200 slots; v2001 (Protocol): Game protocol 2001: join only if your game matches that version; oxide (Oxide): It uses Oxide (uMod) for plugins; modded (Modded): Modded is its category: plugins or settings change how it plays; h6de18208 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Rust 170 Devblog?
You will find Rust 170 Devblog on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Last wipe: In the last 3 days.
Server rules
Which map is running on Rust 170 Devblog?
The procedural map on Rust 170 Devblog is size 4,000, generated by the game from seed 170. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on Rust 170 Devblog?
No gather rate appears in the name of Rust 170 Devblog. The group limit goes unpublished here. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Anti-cheat is on: VAC.
Population
What is the population on Rust 170 Devblog at the moment?
0 of 200 slots are filled on Rust 170 Devblog right now. The seven-day average sits at 0 players; the peak reached 1. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 1 players.
Where does Rust 170 Devblog sit in the rankings?
Player hours over seven days place Rust 170 Devblog at #7,994, among the top 36% of ranked servers.
Wipe days
What is the wipe schedule on Rust 170 Devblog?
To tell its rhythm, more of Rust 170 Devblog's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 12 hours ago, its current world was made.
What does wipe day look like on Rust 170 Devblog?
At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe.
Connect
How do I join Rust 170 Devblog?
Console route: F1 in Rust, then client.connect 45.157.118.153:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as oxide,modded,mp200,v2001,h6de18208,stok
Game
mp200
v2001
Mods and access
oxide
modded
Other
h6de18208
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.