Rust Player Stats
Live UTC 65,278 playing

Online 45.157.118.153:28015 checked 10m ago

Rust 170 Devblog

modded
Players now0
Slots200
Full0%
7-day average0peak 1
Rank#7,994top 36%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 200 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list17 of 48 hours
hours it answered in the last two days
Server fps258
average over 48 hours; 60 or more is smooth
Standingtop 36%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75115:0021:0000:0004:0007:0010:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040015:0021:0000:0004:0007:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:28 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Rust 170 Devblog online, and how reliable is it?

The lights are on at Rust 170 Devblog: online as you read this. Going by the uptime it reports, the last restart came about 5 hours ago. 10 of 48 hours were up over the last 2 full days, 21% of the time. On 26 October 2026, Rust Player Stats saw it for the first time.

Does Rust 170 Devblog run smoothly?

The last 48 hours average out at 258 server fps; it never dropped below 226. Buildings, deployables and everything else in the world pushed the entity count to 36,565. 539 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Rust 170 Devblog on?

Windows carries Rust network protocol 2001 at Rust 170 Devblog. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Rust 170 Devblog located?

Nothing on Rust 170 Devblog states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 45.157.118.153:28015.

Server tags

What do the server tags on Rust 170 Devblog mean?

The game's server browser reads these tags from Rust 170 Devblog: mp200 (Max players): It holds 200 slots; v2001 (Protocol): Game protocol 2001: join only if your game matches that version; oxide (Oxide): It uses Oxide (uMod) for plugins; modded (Modded): Modded is its category: plugins or settings change how it plays; h6de18208 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Rust 170 Devblog?

You will find Rust 170 Devblog on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Last wipe: In the last 3 days.

Server rules

Which map is running on Rust 170 Devblog?

The procedural map on Rust 170 Devblog is size 4,000, generated by the game from seed 170. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Rust 170 Devblog?

No gather rate appears in the name of Rust 170 Devblog. The group limit goes unpublished here. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Anti-cheat is on: VAC.

Population

What is the population on Rust 170 Devblog at the moment?

0 of 200 slots are filled on Rust 170 Devblog right now. The seven-day average sits at 0 players; the peak reached 1. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 1 players.

Where does Rust 170 Devblog sit in the rankings?

Player hours over seven days place Rust 170 Devblog at #7,994, among the top 36% of ranked servers.

Wipe days

What is the wipe schedule on Rust 170 Devblog?

To tell its rhythm, more of Rust 170 Devblog's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 12 hours ago, its current world was made.

What does wipe day look like on Rust 170 Devblog?

At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe.

Connect

How do I join Rust 170 Devblog?

Console route: F1 in Rust, then client.connect 45.157.118.153:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as oxide,modded,mp200,v2001,h6de18208,stok

Game

mp200
Max players It holds 200 slots.
v2001
Protocol Game protocol 2001: join only if your game matches that version.

Mods and access

oxide
Oxide It uses Oxide (uMod) for plugins.
modded
Modded Modded is its category: plugins or settings change how it plays.

Other

h6de18208
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.