Rust Player Stats
Live UTC 63,543 playing

Online 45.45.238.200:28080 checked 10m ago

Test Server

moddedoxide
Players now0
Slots50
Full0%
7-day average0peak 1
Rank#11,960top 54%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps100
average over 48 hours; 60 or more is smooth
Standingtop 54%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 14:32 UTC3d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Test Server online, and how reliable is it?

Online now, Test Server is up. The reported uptime puts the last restart at roughly 32 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Test Server run smoothly?

The last 48 hours average out at 100 server fps; it never dropped below 79. Buildings, deployables and everything else in the world pushed the entity count to 107,891. Memory use reached 3,777 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Test Server on?

On Windows, Test Server runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is Test Server located?

No region is published by Test Server. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 45.45.238.200:28080.

Tags

What do the server tags on Test Server mean?

The game's server browser reads these tags from Test Server: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Test Server?

The Rust Player Stats lists that include Test Server are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is running on Test Server?

The procedural map on Test Server is size 4,250, generated by the game from seed 1287589039. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Test Server?

The name of Test Server does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is off, so Valve's anti-cheat is not watching.

Live counts

What is the population on Test Server at the moment?

Out of 50 slots, 0 are taken on Test Server at this moment. Seven days back gives an average of 0 players and a peak of 1.

Where does Test Server sit in the rankings?

The last seven days put Test Server at #11,960 on player hours: top 54% of all ranked servers.

Wipe timing

What is the wipe schedule on Test Server?

The record holds too few of Test Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 3 days 7 hours ago.

What does wipe day look like on Test Server?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 1 hours after the latest wipe.

Connect

How do I join Test Server?

Press F1 in Rust, bring up the console and enter client.connect 45.45.238.200:28080. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players The cap is 50 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.