Online 45.61.173.40:28015 checked 12m ago
NoNameServer
By the numbersMatch stats
against its unknown slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 09:11 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is NoNameServer online, and how reliable is it?
Right now NoNameServer is online. Going by the uptime it reports, the last restart came about 18 days 10 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.
Does NoNameServer run smoothly?
The last 48 hours average out at 236 server fps; it never dropped below 224. Its entity count reached 2,997: buildings, deployables and the rest of the world. 1,443 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is NoNameServer on?
Linux carries Rust network protocol 2634 and build 167398 at NoNameServer. Steam updates your game for you, but the protocol has to match to join.
Where is NoNameServer located?
There is no region published on NoNameServer. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 45.61.173.40:28015 is the address.
Server tags
What do the server tags on NoNameServer mean?
The game's server browser reads these tags from NoNameServer: gmvanilla (Game mode): It's vanilla survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include NoNameServer?
You will find NoNameServer on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which map is running on NoNameServer?
The procedural map on NoNameServer is size 1,000, generated by the game from seed 1234. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on NoNameServer?
Nothing in the name of NoNameServer states a gather rate. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Its self-description is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is NoNameServer right now?
0 players are logged on to NoNameServer as it stands. Averaged out across the past week, the count is 0 players.
Where does NoNameServer sit in the rankings?
The last seven days put NoNameServer at #15,339 on player hours: top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on NoNameServer?
The rhythm of NoNameServer's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 18 days 12 hours ago, its current world was made.
What does wipe day look like on NoNameServer?
At their busiest, its recent wipes drew 0 players on average. The crowd reached its peak 0 hours after the latest wipe.
How to join
How do I join NoNameServer?
Console route: F1 in Rust, then client.connect 45.61.173.40:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^v,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla
mp0
ts8
v2634
cs167398
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.