Online 46.174.48.131:28015 checked 8m ago
ZONE_51
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:22 UTC3d ago | 1 | – | running | 0 |
| Tue 13 Oct, 20:28 UTC14d ago | 1 | halved by day 2 | 10.7 days | 0 |
| Sat 10 Oct, 12:00 UTC17d ago | 1 | held half | 3.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is ZONE_51 online, and how reliable is it?
Online now, ZONE_51 is up. About 3 days 17 hours ago is when it restarted, judging by its reported uptime. 100% of the time over the last 7 full days, which is 168 of 168 hours up. On 10 October 2026, Rust Player Stats saw it for the first time.
Does ZONE_51 run smoothly?
101 server fps on average over 48 hours, and never under 60. Buildings, deployables and everything else in the world pushed the entity count to 91,299. The memory ceiling was 3,522 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is ZONE_51 on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at ZONE_51. To get in, your game needs the same protocol; Steam handles the update.
Where is ZONE_51 located?
Nothing on ZONE_51 states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 46.174.48.131:28015.
Lists and filters
What do the server tags on ZONE_51 mean?
gmrust (Game mode): Rust survival as standard; mp100 (Max players): It holds 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags ZONE_51 publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include ZONE_51?
The Rust Player Stats lists that include ZONE_51 are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is running on ZONE_51?
Size 4,000, seed 1337: that is the procedural map ZONE_51 runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on ZONE_51?
The name of ZONE_51 does not say what the gather rate is. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. Anti-cheat is on: VAC.
Live counts
How full is ZONE_51 right now?
Out of 100 slots, 0 are taken on ZONE_51 at this moment. The seven-day average sits at 0 players; the peak reached 1.
Where does ZONE_51 sit in the rankings?
Ranked #9,023 on seven-day player hours, ZONE_51 is in the top 41% of all ranked servers.
Wipe schedule
What is the wipe schedule on ZONE_51?
No next wipe can be predicted for ZONE_51, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 19 hours ago.
What does wipe day look like on ZONE_51?
1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 2, it had fallen below half when it didn't hold.
Connect
How do I join ZONE_51?
Press F1 in Rust, bring up the console and enter client.connect 46.174.48.131:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://m.vk.ru/.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.