Rust Player Stats
Live UTC 52,540 playing

Online 46.174.49.209:28015 checked 10m ago

Develop\Test

quad moddedoxide
Players now0
Slots100
Full0%
7-day average0peak 1
Rank#5,499top 25%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps58
average over 48 hours; 60 or more is smooth
Standingtop 25%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75101:0010:0019:0004:0013:0022:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
02040608001:0010:0019:0004:0013:0022:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers, and #340 of the quad servers (top 41%). Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:22 UTC1d ago – – running 1
Sun 25 Oct, 06:26 UTC2d ago 1 – 1.6 days 1
Mon 5 Oct, 14:17 UTC22d ago 1 halved by day 2 19.7 days 0
Sat 3 Oct, 16:29 UTC24d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC25d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW26d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC26d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC33d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC40d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC41d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Develop\Test online, and how reliable is it?

The lights are on at Develop\Test: online as you read this. Going by the uptime it reports, the last restart came about 7 hours ago. 86% of the time over the last 7 full days, which is 144 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does Develop\Test run smoothly?

58 server fps on average over 48 hours, and never under 1. Buildings, deployables and everything else in the world pushed the entity count to 116,576. 3,504 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Develop\Test on?

On Linux, Develop\Test runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is Develop\Test located?

Nothing on Develop\Test states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 46.174.49.209:28015.

Lists and filters

What do the server tags on Develop\Test mean?

gmrust (Game mode): Rust survival as standard; mp100 (Max players): It holds 100 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Develop\Test publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Develop\Test?

You will find Develop\Test on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

Server rules

Which map is running on Develop\Test?

Size 3,500, seed 1573025114: that is the procedural map Develop\Test runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Develop\Test?

No gather rate appears in the name of Develop\Test. quad: groups top out at 4 players. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. Anti-cheat is on: VAC.

Live counts

What is the population on Develop\Test at the moment?

Out of 100 slots, 0 are taken on Develop\Test at this moment. The seven-day average sits at 0 players; the peak reached 1. Peak traffic in the last 48 hours landed at 17:00 UTC, averaging 1 players.

Where does Develop\Test sit in the rankings?

Ranked #5,499 on seven-day player hours, Develop\Test is in the top 25% of all ranked servers. The quad table places it at #340.

Wipe days

What is the wipe schedule on Develop\Test?

There is no next wipe to predict for Develop\Test, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 hours ago.

What does wipe day look like on Develop\Test?

The average busiest point of its recent wipes was 1 players. The crowd reached its peak 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2, it had fallen below half when it didn't hold.

Joining the server

How do I join Develop\Test?

In the Rust console (F1) type client.connect 46.174.49.209:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. You will find the website at https://rust.basew.online.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp100
Max players It holds 100 slots.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.