Rust Player Stats
Live UTC 94,127 playing

Online 46.174.53.96:28015 checked 7m ago

R2 - Aim training / Matchmaking / Facechecks - RU Main

moddedcarbon
Players now356
Slots450
Full79%
7-day average208peak 509
Rank#44top 0.2%
Last wipe25d agono schedule published
Next wipe9d 2hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 450 slots
Players now356
79% of the slots taken
7-day average208
players on an average hour this week
7-day peak509
the fullest it got this week
48-hour peak447
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps60
average over 48 hours; 60 or more is smooth
Standingtop 0.2%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
020040060080017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

FitnessServer performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12040608020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 9d 2h The force wipe · high confidence

wipe-day peak610players, last three wipes

Coming wipes

  1. 9d 2hThu 5 Nov, 19:00 UTCFW
  2. 37d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:54 UTC FW25d ago 610+83 queue – running 583

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is R2 - Aim training / Matchmaking / Facechecks - RU Main online, and how reliable is it?

The lights are on at R2 - Aim training / Matchmaking / Facechecks - RU Main: online as you read this. About 12 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 168 of 168 hours up, 100% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Does R2 - Aim training / Matchmaking / Facechecks - RU Main run smoothly?

The last 48 hours average out at 60 server fps; it never dropped below 60. Its entity count reached 12,020: buildings, deployables and the rest of the world. 4,180 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is R2 - Aim training / Matchmaking / Facechecks - RU Main on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at R2 - Aim training / Matchmaking / Facechecks - RU Main. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is R2 - Aim training / Matchmaking / Facechecks - RU Main located?

The name of R2 - Aim training / Matchmaking / Facechecks - RU Main points to Europe, though it publishes no region tag. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 46.174.53.96:28015.

Lists and filters

What do the server tags on R2 - Aim training / Matchmaking / Facechecks - RU Main mean?

Tags published by R2 - Aim training / Matchmaking / Facechecks - RU Main and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp450 (Max players): Slot count: 450; ts12 (Group limit): No more than 12 to a team; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): It's a training ground for aim and PvP, loot included; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Who runs R2 - Aim training / Matchmaking / Facechecks - RU Main?

A single operator most likely stands behind R2 - Aim training / Matchmaking / Facechecks - RU Main and the 2 other servers we track with the same r2rust.com hostname.

Which Rust Player Stats lists and filters include R2 - Aim training / Matchmaking / Facechecks - RU Main?

These Rust Player Stats lists take R2 - Aim training / Matchmaking / Facechecks - RU Main: EU Rust servers, live, Modded Rust servers, live and Rust aim training servers, ranked live. Searching the server list with these filters returns it: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average.

Map and rules

Which map is running on R2 - Aim training / Matchmaking / Facechecks - RU Main?

The procedural map on R2 - Aim training / Matchmaking / Facechecks - RU Main is size 6,000, generated by the game from seed 1337. Same size, same seed, same map, so RustMaps shows it from this page. Read the map name off the board: discord.gg/r2aim.

What are the rules and settings on R2 - Aim training / Matchmaking / Facechecks - RU Main?

Nothing in the name of R2 - Aim training / Matchmaking / Facechecks - RU Main states a gather rate. A group holds 12 players at most. minigames & battle royale, arenas, parkour, Bedwars and battle royale. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. Anti-cheat is on: VAC.

Player counts

How full is R2 - Aim training / Matchmaking / Facechecks - RU Main right now?

356 of 450 slots are filled on R2 - Aim training / Matchmaking / Facechecks - RU Main right now. Averaged across seven days: 208 players. The high point: 509. It drew its biggest crowd of the last 48 hours at 17:00 UTC: 397 players on average.

Where does R2 - Aim training / Matchmaking / Facechecks - RU Main sit in the rankings?

Ranked #44 on seven-day player hours, R2 - Aim training / Matchmaking / Facechecks - RU Main is in the top 0.2% of all ranked servers.

Wipe days

What is the wipe schedule on R2 - Aim training / Matchmaking / Facechecks - RU Main?

The force wipe is the only wipe for R2 - Aim training / Matchmaking / Facechecks - RU Main, once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 25 days 22 hours ago, its current world was made.

What does wipe day look like on R2 - Aim training / Matchmaking / Facechecks - RU Main?

The average busiest point of its recent wipes was 610 players. With 83 more waiting in the queue, the crowd peaked 0 hours after the latest wipe.

Connect

How do I join R2 - Aim training / Matchmaking / Facechecks - RU Main?

In the Rust console (F1) type client.connect 46.174.53.96:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. You will find the website at https://r2rust.com.

GlossaryServer tags

what each one means

Published as mp450,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Survival, standard Rust style.
mp450
Max players Slot count: 450.
ts12
Group limit No more than 12 to a team.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Gameplay

^e
Minigames It hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training It's a training ground for aim and PvP, loot included.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.