Rust Player Stats
Live UTC 39,744 playing

Offline 5.178.138.150:28015 checked 5d ago

Carbon Test (CarbonServer1)

moddedcarbon
Players now0
Slots10
Full0%
7-day average0peak 1
Rank#11,564top 52%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
Standingtop 52%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctThu 15 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 17:06 UTC7d ago 1 – running 0
Thu 15 Oct, 09:04 UTC12d ago 1 held half 5.3 days 0
Mon 5 Oct, 23:36 UTC22d ago 1 held half 9.4 days 0
Sat 3 Oct, 07:37 UTC24d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Carbon Test (CarbonServer1) online, and how reliable is it?

Down at the moment, Carbon Test (CarbonServer1) was last seen 5 days 19 hours ago. The last 7 full days put it at 4 of 168 hours up, 2% uptime. On 2 October 2026, Rust Player Stats saw it for the first time.

Which Rust version is Carbon Test (CarbonServer1) on?

On Windows, Carbon Test (CarbonServer1) runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but the protocol has to match to join.

Where is Carbon Test (CarbonServer1) located?

There is no region published on Carbon Test (CarbonServer1). Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 5.178.138.150:28015.

Tags

What do the server tags on Carbon Test (CarbonServer1) mean?

The game's server browser reads these tags from Carbon Test (CarbonServer1): gmrust (Game mode): Rust survival as standard; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Carbon Test (CarbonServer1)?

You will find Carbon Test (CarbonServer1) on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

What are the rules and settings on Carbon Test (CarbonServer1)?

Nothing in the name of Carbon Test (CarbonServer1) states a gather rate. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. Anti-cheat is on: VAC.

Live counts

How full is Carbon Test (CarbonServer1) right now?

The board shows Carbon Test (CarbonServer1) offline, last seen 5 days 19 hours ago. Seven days back gives an average of 0 players and a peak of 1.

Where does Carbon Test (CarbonServer1) sit in the rankings?

Ranked #11,564 on seven-day player hours, Carbon Test (CarbonServer1) is in the top 52% of all ranked servers.

Wipe schedule

What is the wipe schedule on Carbon Test (CarbonServer1)?

No next wipe can be predicted for Carbon Test (CarbonServer1), because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 9 hours ago is when its current world was made.

What does wipe day look like on Carbon Test (CarbonServer1)?

At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Connect

How do I join Carbon Test (CarbonServer1)?

Console route: F1 in Rust, then client.connect 5.178.138.150:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival as standard.
mp10
Max players The cap is 10 slots.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Game protocol 2634: join only if your game matches that version.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.