Rust Player Stats
Live UTC 35,442 playing

Online 5.182.207.231:11000 checked 10m ago

TESTTTTT

biweekly wipes moddedoxidepvehardcore
Players now0
Slots?
Full–
7-day average0peak 1
Rank#5,394top 24%
Last wipe27d agobiweekly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps297
average over 48 hours; 60 or more is smooth
Standingtop 24%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 7d 12h The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 9d 12hSat 7 Nov, 19:22 UTC
  3. 23d 12hSat 21 Nov, 19:22 UTC
  4. 35d 12hThu 3 Dec, 19:00 UTCFW
  5. 37d 12hSat 5 Dec, 19:22 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:22 UTC18d ago 1 – running 1
Thu 1 Oct, 18:23 UTC FW27d ago 1 halved by day 1 9 days 0
Tue 29 Sep, 17:59 UTC29d ago 1 held half 2 days 0
Mon 28 Sep, 19:01 UTC30d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is TESTTTTT online, and how reliable is it?

Right now TESTTTTT is online. About 2 days 23 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does TESTTTTT run smoothly?

Averaging 297 server fps across the last 48 hours, it held a floor of 184. Its entity count reached 371,557: buildings, deployables and the rest of the world. Memory use reached 9,874 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is TESTTTTT on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at TESTTTTT. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is TESTTTTT located?

No region is published by TESTTTTT. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 5.182.207.231:11000 is the address.

Tags

What do the server tags on TESTTTTT mean?

gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Slot count: 0; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^b (Biweekly): The cycle is two weeks per wipe; ^h (Hardcore): Fewer helpers and harsher survival: that's Facepunch's hardcore mode; ^p (PvE): No player fights: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags TESTTTTT publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include TESTTTTT?

The Rust Player Stats lists that include TESTTTTT are: Modded Rust servers, live and Best Rust PvE servers (2026). These filters on the server list bring it up: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Rules and settings

Which map is running on TESTTTTT?

The procedural map on TESTTTTT is size 4,500, generated by the game from seed 2234235. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Custom Map.

What are the rules and settings on TESTTTTT?

Nothing in the name of TESTTTTT states a gather rate. Up to 8 players to a group, which is the default. The hardest mode Facepunch runs: that is the hardcore game mode. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: VAC.

Live counts

What is the population on TESTTTTT at the moment?

The count reads 0 on TESTTTTT at this moment. Averaged across seven days: 0 players. The high point: 1. Peak traffic in the last 48 hours landed at 10:00 UTC, averaging 1 players.

Where does TESTTTTT sit in the rankings?

Ranked #5,394 on seven-day player hours, TESTTTTT is in the top 24% of all ranked servers.

Wipe schedule

What is the wipe schedule on TESTTTTT?

A schedule can't be confirmed from the wipes on record for TESTTTTT, so the forecast follows the tag. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 27 days 13 hours ago is when its current world was made. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on TESTTTTT?

1 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 1 when it didn't hold.

Joining the server

How do I join TESTTTTT?

Press F1 in Rust, bring up the console and enter client.connect 5.182.207.231:11000. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://rust-z.gamestores.app/.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^b,^h,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players Slot count: 0.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Difficulty

^h
Hardcore Fewer helpers and harsher survival: that's Facepunch's hardcore mode.

Gameplay

^p
PvE No player fights: the world is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.