Online 5.83.165.189:25000 checked 7m ago
SteForceOne Part2
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 1h The force wipe · high confidence
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is SteForceOne Part2 online, and how reliable is it?
The lights are on at SteForceOne Part2: online as you read this. About 13 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 1 October 2026, Rust Player Stats saw it for the first time.
Does SteForceOne Part2 run smoothly?
10 server fps on average over 48 hours, and never under 10. Buildings, deployables and everything else in the world pushed the entity count to 100,957. 3,164 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is SteForceOne Part2 on?
Rust network protocol 2635 and build 168909 on Windows: that is the setup at SteForceOne Part2. Steam updates your game for you, but the protocol has to match to join.
Where is SteForceOne Part2 located?
No region is published by SteForceOne Part2. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 5.83.165.189:25000.
Server tags
What do the server tags on SteForceOne Part2 mean?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags SteForceOne Part2 publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include SteForceOne Part2?
These Rust Player Stats lists take SteForceOne Part2: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is running on SteForceOne Part2?
SteForceOne Part2 runs a game-generated procedural map: size 4,250, seed 1855566903. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on SteForceOne Part2?
Nothing in the name of SteForceOne Part2 states a gather rate. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. Anti-cheat is on: VAC.
Population
What is the population on SteForceOne Part2 at the moment?
0 of 50 slots are filled on SteForceOne Part2 right now. The seven-day average for this server is 0 players.
Where does SteForceOne Part2 sit in the rankings?
The last seven days put SteForceOne Part2 at #15,327 on player hours: top 69% of all ranked servers.
Wipe timing
What is the wipe schedule on SteForceOne Part2?
The force wipe is the only wipe for SteForceOne Part2, once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 27 days 23 hours ago.
What does wipe day look like on SteForceOne Part2?
0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.
Connect
How do I join SteForceOne Part2?
Console route: F1 in Rust, then client.connect 5.83.165.189:25000. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
