Online 51.161.132.10:25576 checked 8m ago
AUS LOST LANDS
By the numbersMatch stats
against its 500 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is AUS LOST LANDS online, and how reliable is it?
Right now AUS LOST LANDS is online. The reported uptime puts the last restart at roughly 7 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.
Does AUS LOST LANDS run smoothly?
Averaging 127 server fps across the last 48 hours, it held a floor of 110. Up to 111,661 entities sat in the world, buildings and deployables included. 3,352 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is AUS LOST LANDS on?
Linux carries Rust network protocol 2635 and build 168909 at AUS LOST LANDS. Steam updates your game for you, but the protocol has to match to join.
Where is AUS LOST LANDS located?
Nothing in the tags places AUS LOST LANDS, but its name points to Oceania. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 51.161.132.10:25576.
Tags
What do the server tags on AUS LOST LANDS mean?
gmrust (Game mode): Survival, standard Rust style; mp500 (Max players): It holds 500 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags AUS LOST LANDS publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include AUS LOST LANDS?
These Rust Player Stats lists take AUS LOST LANDS: Oceania Rust servers, live and Modded Rust servers, live. Searching the server list with these filters returns it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is running on AUS LOST LANDS?
AUS LOST LANDS runs a game-generated procedural map: size 4,300, seed 84114655. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on AUS LOST LANDS?
No gather rate appears in the name of AUS LOST LANDS. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. Anti-cheat is on: VAC.
Player counts
What is the population on AUS LOST LANDS at the moment?
The board shows AUS LOST LANDS at 0 players, with 500 slots in total. Averaged out across the past week, the count is 0 players.
Where does AUS LOST LANDS sit in the rankings?
Player hours over seven days place AUS LOST LANDS at #15,290, among the top 69% of ranked servers.
Wipe timing
What is the wipe schedule on AUS LOST LANDS?
The record holds too few of AUS LOST LANDS's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 26 days 9 hours ago.
What does wipe day look like on AUS LOST LANDS?
0 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 1 hours after the latest wipe.
How to join
How do I join AUS LOST LANDS?
Console route: F1 in Rust, then client.connect 51.161.132.10:25576. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp500
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.