Rust Player Stats
Live UTC 41,406 playing

Offline 51.161.145.147:23853 checked 28d ago

Firedasherskull's Server [AU]

moddedoxide
Players now0
Slots40
Full0%
7-day average0peak –
Rank#16,615top 70%
Last wipe38d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 70%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 08:48 UTC38d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Firedasherskull's Server [AU] online, and how reliable is it?

Down at the moment, Firedasherskull's Server [AU] was last seen 28 days ago. The last 7 full days put it at 0 of 168 hours up, 0% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is Firedasherskull's Server [AU] on?

Linux carries Rust network protocol 2633 and build 165217 at Firedasherskull's Server [AU]. To get in, your game needs the same protocol; Steam handles the update.

Where is Firedasherskull's Server [AU] located?

No region tag comes from Firedasherskull's Server [AU], but the name points to Oceania. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 51.161.145.147:23853 is the address.

Tags

What do the server tags on Firedasherskull's Server [AU] mean?

The game's server browser reads these tags from Firedasherskull's Server [AU]: gmrust (Game mode): Rust survival as standard; mp40 (Max players): Slot count: 40; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2633 (Protocol): Game protocol 2633: join only if your game matches that version; cs165217 (Build): The game build here is 165217; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Firedasherskull's Server [AU]?

The Rust Player Stats lists that include Firedasherskull's Server [AU] are: Oceania Rust servers, live and Modded Rust servers, live. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is running on Firedasherskull's Server [AU]?

The procedural map on Firedasherskull's Server [AU] is size 4,500, generated by the game from seed 50000. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Firedasherskull's Server [AU]?

Nothing in the name of Firedasherskull's Server [AU] states a gather rate. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: VAC.

Live counts

What is the population on Firedasherskull's Server [AU] at the moment?

Last seen 28 days ago, Firedasherskull's Server [AU] is offline right now.

Where does Firedasherskull's Server [AU] sit in the rankings?

Player hours over seven days place Firedasherskull's Server [AU] at #16,615, among the top 70% of ranked servers.

Wipe days

What is the wipe schedule on Firedasherskull's Server [AU]?

The rhythm of Firedasherskull's Server [AU]'s wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 38 days 23 hours ago.

What does wipe day look like on Firedasherskull's Server [AU]?

The average busiest point of its recent wipes was 4 players. The crowd reached its peak 2 hours after the latest wipe.

Connect

How do I join Firedasherskull's Server [AU]?

In the Rust console (F1) type client.connect 51.161.145.147:23853. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp40
Max players Slot count: 40.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2633
Protocol Game protocol 2633: join only if your game matches that version.
cs165217
Build The game build here is 165217.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.