Online OC 51.161.145.182:28015 checked 11m ago
EVERYONE'S RUST
By the numbersMatch stats
against its 145 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 37% of all ranked servers, top 76% in OC. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 19h The force wipe · high confidence
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 23:09 UTC22d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is EVERYONE'S RUST online, and how reliable is it?
Right now EVERYONE'S RUST is online. The reported uptime puts the last restart at roughly 5 days 19 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. The first record Rust Player Stats has of it is 6 October 2026.
Does EVERYONE'S RUST run smoothly?
Averaging 151 server fps across the last 48 hours, it held a floor of 129. Its entity count reached 99,448: buildings, deployables and the rest of the world. Memory use reached 6,086 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is EVERYONE'S RUST on?
On Linux, EVERYONE'S RUST runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is EVERYONE'S RUST located?
Its OC tag places EVERYONE'S RUST in Oceania. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 51.161.145.182:28015.
Server tags
What do the server tags on EVERYONE'S RUST mean?
The game's server browser reads these tags from EVERYONE'S RUST: gmrust (Game mode): Survival, standard Rust style; mp145 (Max players): It holds 145 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; OC (Oceania): In the server browser it sits under Oceania. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include EVERYONE'S RUST?
These Rust Player Stats lists take EVERYONE'S RUST: Oceania Rust servers, live, Community servers, ranked live and Vanilla Rust servers. Under the server list's filters it appears in: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which map is running on EVERYONE'S RUST?
EVERYONE'S RUST runs a game-generated procedural map: size 4,100, seed 50000. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on EVERYONE'S RUST?
Nothing in the name of EVERYONE'S RUST states a gather rate. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser lists it under Community. Its self-description is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. Anti-cheat is on: VAC.
Player counts
What is the population on EVERYONE'S RUST at the moment?
Out of 145 slots, 0 are taken on EVERYONE'S RUST at this moment. Averaged across seven days: 0 players. The high point: 1. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 1 players.
Where does EVERYONE'S RUST sit in the rankings?
EVERYONE'S RUST sits at #8,138 for player hours in the past seven days — #155 in Oceania and inside the top 37% of every ranked server.
Wipe schedule
What is the wipe schedule on EVERYONE'S RUST?
With the force wipe, EVERYONE'S RUST wipes once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 22 days ago. Its tags carry a monthly wipe schedule.
What does wipe day look like on EVERYONE'S RUST?
The average busiest point of its recent wipes was 4 players. 1 hours after the wipe, the crowd peaked on the latest wipe.
Connect
How do I join EVERYONE'S RUST?
In the Rust console (F1) type client.connect 51.161.145.182:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp145,ptrak,$r?,v2635,^m,^v,OC,gmrust,cs168909,ts8
Game
gmrust
mp145
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.