Rust Player Stats
Live UTC 70,701 playing

Online 51.161.199.44:28015 checked 11m ago

[AU] Facepunch 1

official monthly wipes vanilla
Players now8
Slots250
Full3%
7-day average7peak 16
Rank#1,155top 5%
Last wipe26d agomonthly schedule
Next wipe8d 6hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 250 slots
Players now8
3% of the slots taken
7-day average7
players on an average hour this week
7-day peak16
the fullest it got this week
48-hour peak11
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps188
average over 48 hours; 60 or more is smooth
Standingtop 5%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0510152013:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 8d 6h The force wipe · high confidence

wipe-day peak30players, last three wipes

Coming wipes

  1. 8d 6hThu 5 Nov, 19:00 UTCFW
  2. 36d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 41 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW26d ago 30 – running 8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is [AU] Facepunch 1 online, and how reliable is it?

Online now, [AU] Facepunch 1 is up. Going by the uptime it reports, the last restart came about 23 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does [AU] Facepunch 1 run smoothly?

188 server fps on average over 48 hours, and never under 150. Its entity count reached 130,496: buildings, deployables and the rest of the world. 5,280 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [AU] Facepunch 1 on?

On Windows, [AU] Facepunch 1 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is [AU] Facepunch 1 located?

No region tag comes from [AU] Facepunch 1, but the name points to Oceania. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 51.161.199.44:28015 is the address.

Tags

What do the server tags on [AU] Facepunch 1 mean?

Tags published by [AU] Facepunch 1 and picked up by the in-game browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The standard Rust survival rules apply here; mp250 (Max players): Slot count: 250; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available for new players; sc2 (Custom tag): You won't find it among Rust's standard tags: the owner or a plugin set it. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Who runs [AU] Facepunch 1?

One operator most likely runs [AU] Facepunch 1 and the 124 other servers we track that share its playrust.com hostname.

Which Rust Player Stats lists and filters include [AU] Facepunch 1?

You will find [AU] Facepunch 1 on the following Rust Player Stats lists: Oceania Rust servers, live, Official Rust servers, ranked live, Rust tutorial servers and Vanilla Rust servers. These filters on the server list bring it up: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Server rules

Which map is running on [AU] Facepunch 1?

Size 4,500, seed 937701272: that is the procedural map [AU] Facepunch 1 runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on [AU] Facepunch 1?

No gather rate appears in the name of [AU] Facepunch 1. Up to 8 players to a group, which is the default. It plays as survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. You will find it in the Official tab in game. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. Anti-cheat is on: VAC.

Population

What is the population on [AU] Facepunch 1 at the moment?

The board shows [AU] Facepunch 1 at 8 players, with 250 slots in total. The seven-day average sits at 7 players; the peak reached 16. The busiest stretch of the last 48 hours came at 09:00 UTC, averaging 10 players.

Where does [AU] Facepunch 1 sit in the rankings?

Player hours over seven days place [AU] Facepunch 1 at #1,155, among the top 5% of ranked servers.

Wipe timing

What is the wipe schedule on [AU] Facepunch 1?

With the force wipe, [AU] Facepunch 1 wipes once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 26 days 19 hours ago is when its current world was made. A monthly wipe schedule is published in its tags.

What does wipe day look like on [AU] Facepunch 1?

The average busiest point of its recent wipes was 30 players. 41 hours after the wipe, the crowd peaked on the latest wipe.

Joining the server

How do I join [AU] Facepunch 1?

In the Rust console (F1) type client.connect 51.161.199.44:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Player Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp250
Max players Slot count: 250.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Facepunch's force wipe is the monthly wipe here.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for new players.

Other

sc2
Custom tag You won't find it among Rust's standard tags: the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.