Rust Player Stats
Live UTC 99,275 playing

Online 51.161.198.169:28010 checked 11m ago

TrinityRust.com | AU - Dev

moddedcarbon
Players now0
Slots?
Full–
7-day average0peak –
Rank#15,341top 69%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps32
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

FitnessServer performance

01020304018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:30 UTC2d ago 0 – running 0
Fri 23 Oct, 02:02 UTC6d ago 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC12d ago 0 – 6 days 0
Fri 16 Oct, 02:02 UTC13d ago 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC20d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC27d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC34d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC41d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is TrinityRust.com | AU - Dev online, and how reliable is it?

The lights are on at TrinityRust.com | AU - Dev: online as you read this. The reported uptime puts the last restart at roughly 2 days 6 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Does TrinityRust.com | AU - Dev run smoothly?

Averaging 32 server fps across the last 48 hours, it held a floor of 32. Its entity count reached 141,645: buildings, deployables and the rest of the world. 4,795 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is TrinityRust.com | AU - Dev on?

On Linux, TrinityRust.com | AU - Dev runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is TrinityRust.com | AU - Dev located?

Nothing in the tags places TrinityRust.com | AU - Dev, but its name points to Oceania. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 51.161.198.169:28010.

Lists and filters

What do the server tags on TrinityRust.com | AU - Dev mean?

The game's server browser reads these tags from TrinityRust.com | AU - Dev: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): The cap is 0 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include TrinityRust.com | AU - Dev?

The Rust Player Stats lists that include TrinityRust.com | AU - Dev are: Oceania Rust servers, live and Modded Rust servers, live. Searching the server list with these filters returns it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server rules

Which map is running on TrinityRust.com | AU - Dev?

The procedural map on TrinityRust.com | AU - Dev is size 4,950, generated by the game from seed 800530180. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.

What are the rules and settings on TrinityRust.com | AU - Dev?

Nothing in the name of TrinityRust.com | AU - Dev states a gather rate. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: VAC.

Population

What is the population on TrinityRust.com | AU - Dev at the moment?

The count reads 0 on TrinityRust.com | AU - Dev at this moment. Averaged out across the past week, the count is 0 players.

Where does TrinityRust.com | AU - Dev sit in the rankings?

Ranked #15,341 on seven-day player hours, TrinityRust.com | AU - Dev is in the top 69% of all ranked servers.

Wipe timing

What is the wipe schedule on TrinityRust.com | AU - Dev?

No next wipe can be predicted for TrinityRust.com | AU - Dev, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 2 days 8 hours ago, its current world was made.

What does wipe day look like on TrinityRust.com | AU - Dev?

The average busiest point of its recent wipes was 0 players. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join TrinityRust.com | AU - Dev?

In the Rust console (F1) type client.connect 51.161.198.169:28010. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://trinityrust.com/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players The cap is 0 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.