Rust Player Stats
Live UTC 89,289 playing

Offline 51.210.34.129:28035 checked 27d ago

Rust Beyond | Test Server

moddedcarbon
Players now0
Slots10
Full0%
7-day average0peak –
Rank#16,032top 69%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:44 UTC28d ago 1 – running 0
Sun 27 Sep, 16:33 UTC31d ago 1 halved by day 1 2.2 days 0
Wed 16 Sep, 16:47 UTC42d ago 0 – 11 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Rust Beyond | Test Server online, and how reliable is it?

Offline right now, with a last sighting 27 days ago: Rust Beyond | Test Server. 0 of 168 hours were up over the last 7 full days, 0% of the time. Rust Player Stats logged it for the first time on 16 September 2026.

Which Rust version is Rust Beyond | Test Server on?

Rust network protocol 2633 and build 165217 on Linux: that is the setup at Rust Beyond | Test Server. Steam updates your game for you, but the protocol has to match to join.

Where is Rust Beyond | Test Server located?

No region is published by Rust Beyond | Test Server. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 51.210.34.129:28035.

Server tags

What do the server tags on Rust Beyond | Test Server mean?

The game's server browser reads these tags from Rust Beyond | Test Server: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, the game default; v2633 (Protocol): To join, your game has to run protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Rust Beyond | Test Server?

You will find Rust Beyond | Test Server on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is running on Rust Beyond | Test Server?

Rust Beyond | Test Server runs a map the game generates: procedural.

What are the rules and settings on Rust Beyond | Test Server?

Nothing in the name of Rust Beyond | Test Server states a gather rate. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on Rust Beyond | Test Server at the moment?

The board shows Rust Beyond | Test Server offline, last seen 27 days ago.

Where does Rust Beyond | Test Server sit in the rankings?

The last seven days put Rust Beyond | Test Server at #16,032 on player hours: top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Rust Beyond | Test Server?

There is no next wipe to predict for Rust Beyond | Test Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 28 days 22 hours ago, its current world was made.

What does wipe day look like on Rust Beyond | Test Server?

The average busiest point of its recent wipes was 1 players. The crowd reached its peak 1 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

How to join

How do I join Rust Beyond | Test Server?

Press F1 in Rust, bring up the console and enter client.connect 51.210.34.129:28035. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Slot count: 10.
ts8
Group limit Teams cap at 8, the game default.
v2633
Protocol To join, your game has to run protocol 2633.
cs165217
Build The game build here is 165217.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.