Online 51.77.128.156:20300 checked 35m ago
NBA67 - 4Netplayers
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC2d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is NBA67 - 4Netplayers online, and how reliable is it?
Online now, NBA67 - 4Netplayers is up. The reported uptime puts the last restart at roughly 15 hours ago. The last 5 full days put it at 115 of 120 hours up, 96% uptime. On 24 October 2026, Rust Player Stats saw it for the first time.
Does NBA67 - 4Netplayers run smoothly?
30 server fps on average over 48 hours, and never under 30. Up to 119,388 entities sat in the world, buildings and deployables included. 3,318 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is NBA67 - 4Netplayers on?
On Linux, NBA67 - 4Netplayers runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.
Where is NBA67 - 4Netplayers located?
No region is published by NBA67 - 4Netplayers. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 51.77.128.156:20300 is the address.
Tags
What do the server tags on NBA67 - 4Netplayers mean?
The game's server browser reads these tags from NBA67 - 4Netplayers: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include NBA67 - 4Netplayers?
You will find NBA67 - 4Netplayers on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which map is running on NBA67 - 4Netplayers?
The procedural map on NBA67 - 4Netplayers is size 3,000, generated by the game from seed 13698755. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on NBA67 - 4Netplayers?
No gather rate appears in the name of NBA67 - 4Netplayers. Groups top out at 8 players, the default for the game. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is NBA67 - 4Netplayers right now?
Out of 10 slots, 0 are taken on NBA67 - 4Netplayers at this moment. Averaged across seven days: 0 players. The high point: 2. It drew its biggest crowd of the last 48 hours at 21:00 UTC: 1 players on average.
Where does NBA67 - 4Netplayers sit in the rankings?
Player hours over seven days place NBA67 - 4Netplayers at #6,444, among the top 29% of ranked servers.
Wipe schedule
What is the wipe schedule on NBA67 - 4Netplayers?
To tell its rhythm, more of NBA67 - 4Netplayers's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 30 hours ago is when its current world was made.
How to join
How do I join NBA67 - 4Netplayers?
In the Rust console (F1) type client.connect 51.77.128.156:20300. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.