Rust Player Stats
Live UTC 100,165 playing

Online 51.81.179.115:27457 checked 7m ago

Coog's Hunger Games

moddedoxide
Players now0
Slots1
Full0%
7-day average0peak 1
Rank#9,238top 41%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 1 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps166
average over 48 hours; 60 or more is smooth
Standingtop 41%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:12 UTC5d ago 1 – running 0
Thu 15 Oct, 01:19 UTC14d ago 1 halved by day 3 9.7 days 0
Tue 13 Oct, 03:18 UTC16d ago 1 – 1.9 days 0
Mon 12 Oct, 15:53 UTC17d ago 1 – 0.5 days 0
Sun 11 Oct, 15:26 UTC18d ago 1 – 1 days 0
Fri 9 Oct, 13:58 UTC20d ago 1 held half 2.1 days 1
Fri 9 Oct, 00:24 UTC20d ago 1 – 0.6 days 0
Thu 8 Oct, 00:01 UTC21d ago 1 – 1 days 0
Wed 7 Oct, 02:41 UTC22d ago 1 – 0.9 days 0
Sat 3 Oct, 19:12 UTC26d ago 1 halved by day 2 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Coog's Hunger Games online, and how reliable is it?

The lights are on at Coog's Hunger Games: online as you read this. Going by the uptime it reports, the last restart came about 1 hours ago. 110 of 168 hours were up over the last 7 full days, 65% of the time. On 20 September 2026, Rust Player Stats saw it for the first time.

Does Coog's Hunger Games run smoothly?

Averaging 166 server fps across the last 48 hours, it held a floor of 109. Up to 90,909 entities sat in the world, buildings and deployables included. Memory use reached 3,785 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Coog's Hunger Games on?

On Linux, Coog's Hunger Games runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Coog's Hunger Games located?

There is no region published on Coog's Hunger Games. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 51.81.179.115:27457 is the address.

Lists and filters

What do the server tags on Coog's Hunger Games mean?

Tags published by Coog's Hunger Games and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Coog's Hunger Games?

The Rust Player Stats lists that include Coog's Hunger Games are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is running on Coog's Hunger Games?

Size 4,000, seed 6969: that is the procedural map Coog's Hunger Games runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Coog's Hunger Games?

Nothing in the name of Coog's Hunger Games states a gather rate. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Coog's Hunger Games right now?

Out of 1 slots, 0 are taken on Coog's Hunger Games at this moment. Seven days back gives an average of 0 players and a peak of 1.

Where does Coog's Hunger Games sit in the rankings?

Ranked #9,238 on seven-day player hours, Coog's Hunger Games is in the top 41% of all ranked servers.

Wipe schedule

What is the wipe schedule on Coog's Hunger Games?

No next wipe can be predicted for Coog's Hunger Games, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 5 days 1 hours ago, its current world was made.

What does wipe day look like on Coog's Hunger Games?

The average busiest point of its recent wipes was 1 players. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 3, it had fallen below half when it didn't hold.

Connect

How do I join Coog's Hunger Games?

Press F1 in Rust, bring up the console and enter client.connect 51.81.179.115:27457. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp1
Max players It holds 1 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.