Rust Player Stats
Live UTC 54,561 playing

Online 51.81.179.99:28015 checked 11m ago

Jack&Cooper

moddedoxide
Players now1
Slots2
Full50%
7-day average1peak 2
Rank#8,517top 38%
Last wipe22h agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 2 slots
Players now1
50% of the slots taken
7-day average1
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list5 of 48 hours
hours it answered in the last two days
Server fps122
average over 48 hours; 60 or more is smooth
Standingtop 38%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.511.5208:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
05010015020008:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:23 UTC1d ago – – running 0
Sat 24 Oct, 14:25 UTC4d ago 1 – 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Jack&Cooper online, and how reliable is it?

The lights are on at Jack&Cooper: online as you read this. The reported uptime puts the last restart at roughly 36 minutes ago. 6 of 96 hours were up over the last 4 full days, 6% of the time. The first record Rust Player Stats has of it is 24 October 2026.

Does Jack&Cooper run smoothly?

Averaging 122 server fps across the last 48 hours, it held a floor of 114. Up to 115,999 entities sat in the world, buildings and deployables included. Memory use reached 3,806 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Jack&Cooper on?

On Linux, Jack&Cooper runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is Jack&Cooper located?

No region is published by Jack&Cooper. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 51.81.179.99:28015 is the address.

Lists and filters

What do the server tags on Jack&Cooper mean?

Tags published by Jack&Cooper and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp2 (Max players): The cap is 2 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Jack&Cooper?

You will find Jack&Cooper on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

Which map is running on Jack&Cooper?

Size 4,500, seed 2147483647: that is the procedural map Jack&Cooper runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Jack&Cooper?

The name of Jack&Cooper does not say what the gather rate is. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. Anti-cheat is on: VAC.

Population

How full is Jack&Cooper right now?

Out of 2 slots, 1 are taken on Jack&Cooper at this moment. The seven-day average sits at 1 players; the peak reached 2. Peak traffic in the last 48 hours landed at 22:00 UTC, averaging 2 players.

Where does Jack&Cooper sit in the rankings?

Player hours over seven days place Jack&Cooper at #8,517, among the top 38% of ranked servers.

Wipe schedule

What is the wipe schedule on Jack&Cooper?

To tell its rhythm, more of Jack&Cooper's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 22 hours ago.

What does wipe day look like on Jack&Cooper?

At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe.

Connect

How do I join Jack&Cooper?

Console route: F1 in Rust, then client.connect 51.81.179.99:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp2
Max players The cap is 2 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.