Rust Player Stats
Live UTC 62,626 playing

Online 51.83.172.143:29028 checked 11m ago

Rust @ ServerProject.net

quad moddedoxide
Players now0
Slots500
Full0%
7-day average0peak 1
Rank#6,664top 30%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join Website

By the numbersMatch stats

against its 500 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps60
average over 48 hours; 60 or more is smooth
Standingtop 30%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

FitnessServer performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #380 of the quad servers (top 46%). Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC17d ago 1 – running 1
Thu 8 Oct, 18:37 UTC20d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Rust @ ServerProject.net online, and how reliable is it?

Right now Rust @ ServerProject.net is online. Going by the uptime it reports, the last restart came about 6 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Rust @ ServerProject.net run smoothly?

The last 48 hours average out at 60 server fps; it never dropped below 60. Buildings, deployables and everything else in the world pushed the entity count to 51,251. The memory ceiling was 2,005 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Rust @ ServerProject.net on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Rust @ ServerProject.net. To get in, your game needs the same protocol; Steam handles the update.

Where is Rust @ ServerProject.net located?

Nothing on Rust @ ServerProject.net states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 51.83.172.143:29028.

Tags

What do the server tags on Rust @ ServerProject.net mean?

The game's server browser reads these tags from Rust @ ServerProject.net: gmrust (Game mode): The standard Rust survival rules apply here; mp500 (Max players): It holds 500 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Rust @ ServerProject.net?

You will find Rust @ ServerProject.net on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Rules and settings

Which map is running on Rust @ ServerProject.net?

The procedural map on Rust @ ServerProject.net is size 3,000, generated by the game from seed 11124. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Rust @ ServerProject.net?

No gather rate appears in the name of Rust @ ServerProject.net. The group cap is 4 players (quad). build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Rust @ ServerProject.net right now?

0 of 500 slots are filled on Rust @ ServerProject.net right now. Seven days back gives an average of 0 players and a peak of 1. It drew its biggest crowd of the last 48 hours at 23:00 UTC: 1 players on average.

Where does Rust @ ServerProject.net sit in the rankings?

Ranked #6,664 on seven-day player hours, Rust @ ServerProject.net is in the top 30% of all ranked servers. It is #380 among quad servers.

Wipe timing

What is the wipe schedule on Rust @ ServerProject.net?

The record holds too few of Rust @ ServerProject.net's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 23 hours ago.

What does wipe day look like on Rust @ ServerProject.net?

At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

How to join

How do I join Rust @ ServerProject.net?

In the Rust console (F1) type client.connect 51.83.172.143:29028. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://ServerProject.net/en is where its website lives.

GlossaryServer tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp500
Max players It holds 500 slots.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.