Online 51.83.172.143:29028 checked 11m ago
Rust @ ServerProject.net
By the numbersMatch stats
against its 500 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 30% of all ranked servers, and #380 of the quad servers (top 46%). Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC17d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC20d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Rust @ ServerProject.net online, and how reliable is it?
Right now Rust @ ServerProject.net is online. Going by the uptime it reports, the last restart came about 6 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.
Does Rust @ ServerProject.net run smoothly?
The last 48 hours average out at 60 server fps; it never dropped below 60. Buildings, deployables and everything else in the world pushed the entity count to 51,251. The memory ceiling was 2,005 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Rust @ ServerProject.net on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at Rust @ ServerProject.net. To get in, your game needs the same protocol; Steam handles the update.
Where is Rust @ ServerProject.net located?
Nothing on Rust @ ServerProject.net states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 51.83.172.143:29028.
Tags
What do the server tags on Rust @ ServerProject.net mean?
The game's server browser reads these tags from Rust @ ServerProject.net: gmrust (Game mode): The standard Rust survival rules apply here; mp500 (Max players): It holds 500 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Rust @ ServerProject.net?
You will find Rust @ ServerProject.net on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Rules and settings
Which map is running on Rust @ ServerProject.net?
The procedural map on Rust @ ServerProject.net is size 3,000, generated by the game from seed 11124. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on Rust @ ServerProject.net?
No gather rate appears in the name of Rust @ ServerProject.net. The group cap is 4 players (quad). build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is Rust @ ServerProject.net right now?
0 of 500 slots are filled on Rust @ ServerProject.net right now. Seven days back gives an average of 0 players and a peak of 1. It drew its biggest crowd of the last 48 hours at 23:00 UTC: 1 players on average.
Where does Rust @ ServerProject.net sit in the rankings?
Ranked #6,664 on seven-day player hours, Rust @ ServerProject.net is in the top 30% of all ranked servers. It is #380 among quad servers.
Wipe timing
What is the wipe schedule on Rust @ ServerProject.net?
The record holds too few of Rust @ ServerProject.net's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 23 hours ago.
What does wipe day look like on Rust @ ServerProject.net?
At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
How to join
How do I join Rust @ ServerProject.net?
In the Rust console (F1) type client.connect 51.83.172.143:29028. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://ServerProject.net/en is where its website lives.
GlossaryServer tags
what each one meansPublished as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp500
ts4
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.