Online 51.89.172.53:24900 checked 6m ago
4Netplayers MrWolfCommunity Server
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:39 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is 4Netplayers MrWolfCommunity Server online, and how reliable is it?
Online now, 4Netplayers MrWolfCommunity Server is up. About 6 hours ago is when it restarted, judging by its reported uptime. The first record Rust Player Stats has of it is 27 October 2026.
Does 4Netplayers MrWolfCommunity Server run smoothly?
30 server fps on average over 48 hours, and never under 30. Buildings, deployables and everything else in the world pushed the entity count to 78,766. 2,558 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is 4Netplayers MrWolfCommunity Server on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at 4Netplayers MrWolfCommunity Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is 4Netplayers MrWolfCommunity Server located?
No region is published by 4Netplayers MrWolfCommunity Server. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 51.89.172.53:24900.
Server tags
What do the server tags on 4Netplayers MrWolfCommunity Server mean?
Tags published by 4Netplayers MrWolfCommunity Server and picked up by the in-game browser: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include 4Netplayers MrWolfCommunity Server?
These Rust Player Stats lists take 4Netplayers MrWolfCommunity Server: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
Which map is running on 4Netplayers MrWolfCommunity Server?
Size 3,700, seed 464832282: that is the procedural map 4Netplayers MrWolfCommunity Server runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on 4Netplayers MrWolfCommunity Server?
No gather rate appears in the name of 4Netplayers MrWolfCommunity Server. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. Anti-cheat is on: VAC.
Player counts
How full is 4Netplayers MrWolfCommunity Server right now?
Out of 10 slots, 0 are taken on 4Netplayers MrWolfCommunity Server at this moment. The seven-day average sits at 1 players; the peak reached 2. It drew its biggest crowd of the last 48 hours at 22:00 UTC: 2 players on average.
Where does 4Netplayers MrWolfCommunity Server sit in the rankings?
The last seven days put 4Netplayers MrWolfCommunity Server at #6,330 on player hours: top 29% of all ranked servers.
Wipe schedule
What is the wipe schedule on 4Netplayers MrWolfCommunity Server?
The rhythm of 4Netplayers MrWolfCommunity Server's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 28 hours ago.
Connect
How do I join 4Netplayers MrWolfCommunity Server?
Console route: F1 in Rust, then client.connect 51.89.172.53:24900. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.