Online 51.91.74.194:25570 checked 9m ago
NON-PRODUCTION Pocket Mines Feasibility
By the numbersMatch stats
against its 2 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC18d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC39d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?
Online now, NON-PRODUCTION Pocket Mines Feasibility is up. The reported uptime puts the last restart at roughly 18 days 13 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.
Does NON-PRODUCTION Pocket Mines Feasibility run smoothly?
234 server fps on average over 48 hours, and never under 208. Up to 14,119 entities sat in the world, buildings and deployables included. 3,058 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is NON-PRODUCTION Pocket Mines Feasibility on?
Linux carries Rust network protocol 2634 and build 167398 at NON-PRODUCTION Pocket Mines Feasibility. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is NON-PRODUCTION Pocket Mines Feasibility located?
Nothing on NON-PRODUCTION Pocket Mines Feasibility states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 51.91.74.194:25570.
Lists and filters
What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?
The game's server browser reads these tags from NON-PRODUCTION Pocket Mines Feasibility: gmrust (Game mode): Rust survival as standard; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include NON-PRODUCTION Pocket Mines Feasibility?
These Rust Player Stats lists take NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which map is running on NON-PRODUCTION Pocket Mines Feasibility?
Size 2,000, seed 20260808: that is the procedural map NON-PRODUCTION Pocket Mines Feasibility runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?
Nothing in the name of NON-PRODUCTION Pocket Mines Feasibility states a gather rate. Up to 8 players to a group, which is the default. gather, build, raid: the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. Anti-cheat is on: VAC.
Live counts
What is the population on NON-PRODUCTION Pocket Mines Feasibility at the moment?
The board shows NON-PRODUCTION Pocket Mines Feasibility at 0 players, with 2 slots in total. The seven-day average for this server is 0 players.
Where does NON-PRODUCTION Pocket Mines Feasibility sit in the rankings?
Ranked #15,351 on seven-day player hours, NON-PRODUCTION Pocket Mines Feasibility is in the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?
The record holds too few of NON-PRODUCTION Pocket Mines Feasibility's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 15 hours ago is when its current world was made.
What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?
0 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe.
Joining the server
How do I join NON-PRODUCTION Pocket Mines Feasibility?
Console route: F1 in Rust, then client.connect 51.91.74.194:25570. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.