Rust Player Stats
Live UTC 32,314 playing

Online 51.91.74.194:25570 checked 9m ago

NON-PRODUCTION Pocket Mines Feasibility

moddedcarbon
Players now0
Slots2
Full0%
7-day average0peak –
Rank#15,351top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 2 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps234
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap20.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC18d ago 0 – running 0
Sat 19 Sep, 17:27 UTC39d ago 0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?

Online now, NON-PRODUCTION Pocket Mines Feasibility is up. The reported uptime puts the last restart at roughly 18 days 13 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does NON-PRODUCTION Pocket Mines Feasibility run smoothly?

234 server fps on average over 48 hours, and never under 208. Up to 14,119 entities sat in the world, buildings and deployables included. 3,058 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is NON-PRODUCTION Pocket Mines Feasibility on?

Linux carries Rust network protocol 2634 and build 167398 at NON-PRODUCTION Pocket Mines Feasibility. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is NON-PRODUCTION Pocket Mines Feasibility located?

Nothing on NON-PRODUCTION Pocket Mines Feasibility states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 51.91.74.194:25570.

Lists and filters

What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?

The game's server browser reads these tags from NON-PRODUCTION Pocket Mines Feasibility: gmrust (Game mode): Rust survival as standard; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include NON-PRODUCTION Pocket Mines Feasibility?

These Rust Player Stats lists take NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is running on NON-PRODUCTION Pocket Mines Feasibility?

Size 2,000, seed 20260808: that is the procedural map NON-PRODUCTION Pocket Mines Feasibility runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?

Nothing in the name of NON-PRODUCTION Pocket Mines Feasibility states a gather rate. Up to 8 players to a group, which is the default. gather, build, raid: the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. Anti-cheat is on: VAC.

Live counts

What is the population on NON-PRODUCTION Pocket Mines Feasibility at the moment?

The board shows NON-PRODUCTION Pocket Mines Feasibility at 0 players, with 2 slots in total. The seven-day average for this server is 0 players.

Where does NON-PRODUCTION Pocket Mines Feasibility sit in the rankings?

Ranked #15,351 on seven-day player hours, NON-PRODUCTION Pocket Mines Feasibility is in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?

The record holds too few of NON-PRODUCTION Pocket Mines Feasibility's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 15 hours ago is when its current world was made.

What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?

0 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe.

Joining the server

How do I join NON-PRODUCTION Pocket Mines Feasibility?

Console route: F1 in Rust, then client.connect 51.91.74.194:25570. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust survival as standard.
mp2
Max players It holds 2 slots.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Game protocol 2634: join only if your game matches that version.
cs167398
Build It runs game build 167398.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.