Online 54.37.245.171:22000 checked 13m ago
4Netplayers Rust Server
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 7h The force wipe · high confidence
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is 4Netplayers Rust Server online, and how reliable is it?
The lights are on at 4Netplayers Rust Server: online as you read this. The reported uptime puts the last restart at roughly 2 days 2 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.
Does 4Netplayers Rust Server run smoothly?
The last 48 hours average out at 30 server fps; it never dropped below 30. Buildings, deployables and everything else in the world pushed the entity count to 91,452. Memory use reached 3,032 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is 4Netplayers Rust Server on?
Linux carries Rust network protocol 2635 and build 168909 at 4Netplayers Rust Server. To get in, your game needs the same protocol; Steam handles the update.
Where is 4Netplayers Rust Server located?
Nothing on 4Netplayers Rust Server states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 54.37.245.171:22000.
Lists and filters
What do the server tags on 4Netplayers Rust Server mean?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include 4Netplayers Rust Server?
These Rust Player Stats lists take 4Netplayers Rust Server: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is running on 4Netplayers Rust Server?
The procedural map on 4Netplayers Rust Server is size 4,000, generated by the game from seed 1234567890. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: VAC.
Player counts
What is the population on 4Netplayers Rust Server at the moment?
0 of 10 slots are filled on 4Netplayers Rust Server right now. Seven days back gives an average of 0 players and a peak of 3. The busiest stretch of the last 48 hours came at 10:00 UTC, averaging 0 players.
Where does 4Netplayers Rust Server sit in the rankings?
The last seven days put 4Netplayers Rust Server at #6,756 on player hours: top 30% of all ranked servers.
Wipe schedule
What is the wipe schedule on 4Netplayers Rust Server?
With the force wipe, 4Netplayers Rust Server wipes once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 27 days 16 hours ago.
What does wipe day look like on 4Netplayers Rust Server?
The average busiest point of its recent wipes was 3 players. The crowd reached its peak 24 hours after the latest wipe.
Connect
How do I join 4Netplayers Rust Server?
In the Rust console (F1) type client.connect 54.37.245.171:22000. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.