Offline 58.169.156.96:28015 checked 12d ago
Rust Zombie Raids Test Server
By the numbersMatch stats
against its 5 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:14 UTC14d ago | 2 | – | running | 1 |
| Wed 14 Oct, 02:42 UTC15d ago | 2 | – | 0.5 days | 0 |
| Sun 11 Oct, 11:32 UTC17d ago | 2 | held half | 2.6 days | 0 |
| Sun 11 Oct, 01:25 UTC18d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Rust Zombie Raids Test Server online, and how reliable is it?
Offline right now, with a last sighting 12 days 18 hours ago: Rust Zombie Raids Test Server. 0% of the time over the last 7 full days, which is 0 of 168 hours up. On 11 October 2026, Rust Player Stats saw it for the first time.
Which Rust version is Rust Zombie Raids Test Server on?
Windows carries Rust network protocol 2634 and build 167398 at Rust Zombie Raids Test Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Rust Zombie Raids Test Server located?
There is no region published on Rust Zombie Raids Test Server. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 58.169.156.96:28015.
Tags
What do the server tags on Rust Zombie Raids Test Server mean?
Tags published by Rust Zombie Raids Test Server and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp5 (Max players): It holds 5 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167398 (Build): The game build here is 167398; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Rust Zombie Raids Test Server?
You will find Rust Zombie Raids Test Server on the following Rust Player Stats lists: Modded Rust servers, live and Rust servers with zombies. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is running on Rust Zombie Raids Test Server?
Rust Zombie Raids Test Server runs a game-generated procedural map: size 4,000, seed 1337. Same size, same seed, same map, so RustMaps shows it from this page. Read the map name off the board: Custom Map.
What are the rules and settings on Rust Zombie Raids Test Server?
Nothing in the name of Rust Zombie Raids Test Server states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. Anti-cheat is on: VAC.
Live counts
How full is Rust Zombie Raids Test Server right now?
Last seen 12 days 18 hours ago, Rust Zombie Raids Test Server is offline right now.
Where does Rust Zombie Raids Test Server sit in the rankings?
The last seven days put Rust Zombie Raids Test Server at #11,455 on player hours: top 53% of all ranked servers.
Wipe schedule
What is the wipe schedule on Rust Zombie Raids Test Server?
There is no next wipe to predict for Rust Zombie Raids Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 14 days 13 hours ago.
What does wipe day look like on Rust Zombie Raids Test Server?
The average busiest point of its recent wipes was 2 players. The crowd reached its peak 25 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
How to join
How do I join Rust Zombie Raids Test Server?
In the Rust console (F1) type client.connect 58.169.156.96:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.