Rust Player Stats
Live UTC 51,221 playing

Online EU 62.122.215.125:28015 checked 10m ago

CYBERSHOKE | #1 Vanilla (x2)

2x weekly wipes vanillamoddedoxide
Players now1
Slots300
Full0%
7-day average4peak 22
Rank#1,555top 7% · #620 in EU
Last wipe6d agoweekly schedule
Next wipe12hFri 30 Oct, 14:59 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 300 slots
Players now1
0% of the slots taken
7-day average4
players on an average hour this week
7-day peak22
the fullest it got this week
48-hour peak4
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps147
average over 48 hours; 60 or more is smooth
Standingtop 7%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

fixed weekdays

Next wipeFriday 30 October, 14:59 UTCin 12h Every Friday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak17players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 12hFri 30 Oct, 14:59 UTC
  2. 6d 16hThu 5 Nov, 19:00 UTCFW
  3. 7d 12hFri 6 Nov, 14:59 UTC
  4. 14d 12hFri 13 Nov, 14:59 UTC
  5. 21d 12hFri 20 Nov, 14:59 UTC
  6. 28d 12hFri 27 Nov, 14:59 UTC
  7. 34d 16hThu 3 Dec, 19:00 UTCFW
  8. 35d 12hFri 4 Dec, 14:59 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 22 – running 0
Fri 16 Oct, 14:59 UTC13d ago 20 halved by day 3 7 days 0
Fri 9 Oct, 14:59 UTC20d ago 10 halved by day 6 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 18 halved by day 5 7 days 2
Fri 25 Sep, 14:59 UTC34d ago 17 halved by day 3 7 days 0
Fri 18 Sep, 14:59 UTC41d ago 15 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is CYBERSHOKE | #1 Vanilla (x2) online, and how reliable is it?

Right now CYBERSHOKE | #1 Vanilla (x2) is online. About 21 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Does CYBERSHOKE | #1 Vanilla (x2) run smoothly?

147 server fps on average over 48 hours, and never under 114. Buildings, deployables and everything else in the world pushed the entity count to 101,667. The memory ceiling was 3,240 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is CYBERSHOKE | #1 Vanilla (x2) on?

Windows carries Rust network protocol 2635 and build 168909 at CYBERSHOKE | #1 Vanilla (x2). Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is CYBERSHOKE | #1 Vanilla (x2) located?

Its EU tag places CYBERSHOKE | #1 Vanilla (x2) in Europe. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 62.122.215.125:28015.

Tags

What do the server tags on CYBERSHOKE | #1 Vanilla (x2) mean?

gmrust (Game mode): Rust survival as standard; mp300 (Max players): The cap is 300 slots; ts24 (Group limit): No more than 24 to a team; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^w (Weekly): A wipe every week; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; EU (Europe): Europe is where the browser lists it are the tags CYBERSHOKE | #1 Vanilla (x2) publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include CYBERSHOKE | #1 Vanilla (x2)?

You will find CYBERSHOKE | #1 Vanilla (x2) on the following Rust Player Stats lists: 2x Rust servers, EU Rust servers, live and Modded Rust servers, live. Searching the server list with these filters returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Server rules

Which map is running on CYBERSHOKE | #1 Vanilla (x2)?

The procedural map on CYBERSHOKE | #1 Vanilla (x2) is size 4,000, generated by the game from seed 1337. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called Custom Map.

What are the rules and settings on CYBERSHOKE | #1 Vanilla (x2)?

Gather rate for CYBERSHOKE | #1 Vanilla (x2) is 2x, straight from its name. Groups top out at 24 players. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. Its self-description is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is CYBERSHOKE | #1 Vanilla (x2) right now?

1 of 300 slots are filled on CYBERSHOKE | #1 Vanilla (x2) right now. Seven days back gives an average of 4 players and a peak of 22. It drew its biggest crowd of the last 48 hours at 16:00 UTC: 3 players on average.

Where does CYBERSHOKE | #1 Vanilla (x2) sit in the rankings?

In Europe it is #620, and #1,555 on seven-day player hours, in the top 7% of all ranked servers: CYBERSHOKE | #1 Vanilla (x2).

Wipe days

What is the wipe schedule on CYBERSHOKE | #1 Vanilla (x2)?

CYBERSHOKE | #1 Vanilla (x2) follows a wipe rhythm of every Friday at 14:59 UTC. Due on Friday 30 October at 14:59 UTC is its next wipe. 6 days 11 hours ago is when its current world was made. A weekly wipe schedule is published in its tags.

What does wipe day look like on CYBERSHOKE | #1 Vanilla (x2)?

The average busiest point of its recent wipes was 17 players. 26 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 3, it had fallen below half when it didn't hold.

Connect

How do I join CYBERSHOKE | #1 Vanilla (x2)?

In the Rust console (F1) type client.connect 62.122.215.125:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. You will find the website at https://cybershoke.net/rust.

GlossaryServer tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp300
Max players The cap is 300 slots.
ts24
Group limit No more than 24 to a team.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

EU
Europe Europe is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.