Rust Player Stats
Live UTC 44,443 playing

Online EU 62.122.215.125:28025 checked 10m ago

CYBERSHOKE | #3 Vanilla (x2)

2x weekly wipes vanillamoddedoxide
Players now1
Slots300
Full0%
7-day average1peak 12
Rank#2,706top 12% · #1039 in EU
Last wipe3d agoweekly schedule
Next wipe3d 11hMon 2 Nov, 14:59 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 300 slots
Players now1
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak12
the fullest it got this week
48-hour peak5
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps147
average over 48 hours; 60 or more is smooth
Standingtop 12%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0246804:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

fixed weekdays

Next wipeMonday 2 November, 14:59 UTCin 3d 11h Every Monday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held60%else halves by day 3.5

Coming wipes

  1. 3d 11hMon 2 Nov, 14:59 UTC
  2. 6d 15hThu 5 Nov, 19:00 UTCFW
  3. 10d 11hMon 9 Nov, 14:59 UTC
  4. 17d 11hMon 16 Nov, 14:59 UTC
  5. 24d 11hMon 23 Nov, 14:59 UTC
  6. 31d 11hMon 30 Nov, 14:59 UTC
  7. 34d 15hThu 3 Dec, 19:00 UTCFW
  8. 38d 11hMon 7 Dec, 14:59 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:59 UTC3d ago 12 – running 1
Mon 19 Oct, 15:00 UTC10d ago 4 held half 7 days 0
Mon 12 Oct, 15:00 UTC17d ago 7 halved by day 4 7 days 2
Mon 5 Oct, 14:59 UTC24d ago 3 held half 7 days 1
Mon 28 Sep, 15:00 UTC31d ago 9 halved by day 3 7 days 1
Mon 21 Sep, 15:00 UTC38d ago 5 held half 7 days 0
Mon 14 Sep, 15:00 UTC45d ago 7 halved by day 5 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is CYBERSHOKE | #3 Vanilla (x2) online, and how reliable is it?

Right now CYBERSHOKE | #3 Vanilla (x2) is online. Going by the uptime it reports, the last restart came about 23 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Does CYBERSHOKE | #3 Vanilla (x2) run smoothly?

Averaging 147 server fps across the last 48 hours, it held a floor of 44. Its entity count reached 104,751: buildings, deployables and the rest of the world. The memory ceiling was 3,951 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is CYBERSHOKE | #3 Vanilla (x2) on?

Windows carries Rust network protocol 2635 and build 168909 at CYBERSHOKE | #3 Vanilla (x2). To get in, your game needs the same protocol; Steam handles the update.

Where is CYBERSHOKE | #3 Vanilla (x2) located?

Its EU tag places CYBERSHOKE | #3 Vanilla (x2) in Europe. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 62.122.215.125:28025 is the address.

Tags

What do the server tags on CYBERSHOKE | #3 Vanilla (x2) mean?

Tags published by CYBERSHOKE | #3 Vanilla (x2) and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp300 (Max players): Slot count: 300; ts24 (Group limit): No more than 24 to a team; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^w (Weekly): Wipes come every week; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays; EU (Europe): In the server browser it sits under Europe. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include CYBERSHOKE | #3 Vanilla (x2)?

These Rust Player Stats lists take CYBERSHOKE | #3 Vanilla (x2): 2x Rust servers, EU Rust servers, live and Modded Rust servers, live. Under the server list's filters it appears in: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Rules and settings

Which map is running on CYBERSHOKE | #3 Vanilla (x2)?

CYBERSHOKE | #3 Vanilla (x2) runs a game-generated procedural map: size 4,000, seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.

What are the rules and settings on CYBERSHOKE | #3 Vanilla (x2)?

2x gather is what CYBERSHOKE | #3 Vanilla (x2) runs, matching its name. You can group up to 24 players. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Its self-description is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. VAC is on, so Valve's anti-cheat is watching.

Population

How full is CYBERSHOKE | #3 Vanilla (x2) right now?

1 of 300 slots are filled on CYBERSHOKE | #3 Vanilla (x2) right now. Seven days back gives an average of 1 players and a peak of 12. It drew its biggest crowd of the last 48 hours at 16:00 UTC: 4 players on average.

Where does CYBERSHOKE | #3 Vanilla (x2) sit in the rankings?

CYBERSHOKE | #3 Vanilla (x2) sits at #2,706 for player hours in the past seven days — #1,039 in Europe and inside the top 12% of every ranked server.

Wipe days

What is the wipe schedule on CYBERSHOKE | #3 Vanilla (x2)?

The wipe rhythm for CYBERSHOKE | #3 Vanilla (x2) is every Monday at 14:59 UTC. Monday 2 November at 14:59 UTC is when its next wipe is due. 3 days 12 hours ago is when its current world was made. A weekly wipe schedule is published in its tags.

What does wipe day look like on CYBERSHOKE | #3 Vanilla (x2)?

The average busiest point of its recent wipes was 8 players. The crowd reached its peak 25 hours after the latest wipe. Half that peak was held until the next wipe in 60% of its recent wipes. By day 3.5, it had fallen below half when it didn't hold.

Joining the server

How do I join CYBERSHOKE | #3 Vanilla (x2)?

Press F1 in Rust, bring up the console and enter client.connect 62.122.215.125:28025. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://cybershoke.net/rust is where its website lives.

GlossaryServer tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp300
Max players Slot count: 300.
ts24
Group limit No more than 24 to a team.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Wipe schedule

^w
Weekly Wipes come every week.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is its category: plugins or settings change how it plays.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.